Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Hey guys, it's my first post here so hopefully I am not stepping on any toes. I couldn't find any rules page, could someone possibly direct me to any posting rules? I definitely want to become an integrated part of this community:) So my question is, do I need to learn photogrammetry to work in the film/commercial industry…
Hey all. So I'm trying to use DDO for a character for the first time and for some reason its just not applying the details to my texture. When I use the Preview I can see everything fine but when I hit the DDO button its like almost nothing is applied to the texture. Its only around the very edges of my texture which is…
I didn't model this, it was made by ImBrokeRU, I'm sure many people have seen it, but anyways, I textured this a few months ago and it seemed good back then ( Somehow ). But I re-textured it and it took about roughly 5.5 hours but I fixed it. Here's the comparison. BEFORE >> AFTER >>
Hey, I'm very interested in learning more about texture theory. Does anyone have any good sources? I am interested in practice and how to follow a correct workflow, however I would like to investigate more of the theory behind textures. Thanks for any help.
I am a current student at the Art institute of Atlanta, and I have had a Texturing class, But I am not able to create anything as amazing as what I have seen on here. And I was wondering if anybody could recommend and tutorials on texturing, for someone who is looking to become a Enviroment Artist/Prop Artist Besides the…
Hello Polycounters! I'm new to the community and am looking to improve my work :) I did this hand-painted texture for a class and now that the class is over I want to work on it a bit more to improve my painting skills. I come from a more traditional art background, charcoal and the like, so digital is still pretty new for…
Hi, I'm cleaning up some dodgy scans at the moment, there are large holes in some surfaces which need to be patched up and have textures cloned in to make up the missing detail from the good bits. Ideally I'd like to do the clone stamping in a 3D package, Mudbox is great for that but it only allows one channel at a time,…
I am following Damian Lazarsky's (tea and cigarettes) 3D Motive tutorial on creating foliage for UDK. I'm creating birch trees for my environment, and just finished the texture for the branches. When he proceeds to the next chapter on creating the trees, he already has a tileable bark texture for use with his trees, and…
Hey, I've had this issue before in the past but I'm not able to get past it this time. I'm getting glitched textures when I paste layers into other texture sets. Sometimes this can be solved by closing and reopening the file but that doesn't always work. Hiding and showing the layer again doesn't work either. I think it…