Hello! My name's Samuel Felix O. I specialize in 3D Character and Asset modeling and I'm looking for a freelance job as an Anime or semi-realistic/stylized character modeler. I am a fresh art school graduate and have 5 years of Character and Asset modeling experience in Blender. I can work in wide range of polycount, from…
Hey Polycount, Bit of a silly question here, using max 2011 I have this green box and a blue edge: http://gyazo.com/73eec990b698079d1cec9e00e83628f9.png I've got my snap tools set to 3D > Edge/Segment and I have use Axis Constraints ticked. I want to drag that selected vert along the Y axis and have it snap to the blue…
Hello, Polycount! I'm currently a QA Tester at ArenaNet, but I aspire to be one of the 3D character artists- not just the person who looks at the art. Admittedly, I'm a bit of a 3D neophyte; if I can kick enough butt at this art test, I may have a chance at an internship/entry-level position (which means a LOT of time with…
Hey Polycount! I'm a concept artist and I've recently decided to start learning how to build 3d assets. This is a quick concept for the first character I'm going to build. I've found a mentor at work who is going to help me out week to week, so he told me to whip one up this weekend. The amount of research is piss-poor, so…
Hello Polycount, I've been a passive reader for a long time and now I really need your help. First of all I'll introduce myself, I'm Marc Castellanos programmer, pixel artist and newbie game designer. I have made a game with Unity with 2d npc's and characters and Isometric world, looks cool I've posted a link on my twitter…
Hello Polycount, I noticed the amount of time I put into UV Mapping my 3D models (Max). I am really bothered with such an manual activity in an automated digital world that we (should) live in. So me and a friend were wondering if we could make this world a better place and work on a automation tool for UV Mapping. While…
Hello Polycounters, I'm currently working on my thesis project which includes the creation of a short 3d clip (I'm not saying "movie"). This has to be about 1-2 min. I'm using 3ds Max and I could render It with Mental Ray but I'm more interested in game arts so I want to try and Render it in UDK because it's a good chance…
Hey polycounters, i'm making this as a base mesh/main character for my rpg game (as mentioned in my other 2d sprite quality assurance thread) the game is 2d, but i've been making all the animated sprites from animated 3d models, i'm considering amping up the quality on those 3d models if i can figure out a good work flow,…
Here is a small think I've worked on for a bit. About 10000 polys, texture size 1024x4096. Diffuse, Normal and Spec map. Rendered with lightbox in cryengine 2. The screens are screengrabs from the turntable of the model, you can find it the whole video turntable at: http://www.vimeo.com/12510644 And here are some wires and…
Just thought i would post what i have just finished. (I think this is the wrong section :P). It is my first 3D model and look me a bit over 9 hours non-stop to finish. I am a 15 year old beginner artist but hope to soon be able to make some of the amazing environments seen on polycount. The original model is based of the…