Hello Polycount, I've been a passive reader for a long time and now I really need your help.
First of all I'll introduce myself, I'm Marc Castellanos programmer, pixel artist and newbie game designer. I have made a game with Unity with 2d npc's and characters and Isometric world, looks cool I've posted a link on my twitter
@Skykanden.
The thing is that I really want to make this pixelart 3d, something like this:
I've been practicing a lot with blender and low resolution textures(64x64 or 32x32) and I do not get good results, textures seem to be placed wrong in that kind of resolution. Ej:
Do you have any advice for me? I was thinking about using voxel software, is there any I could use for this kind of work?
Thanks for reading.
Replies
Qubicle constructor
http://www.minddesk.com/