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knight wip haaallppp!!!

Hey polycounters, i'm making this as a base mesh/main character for my rpg game (as mentioned in my other 2d sprite quality assurance thread) the game is 2d, but i've been making all the animated sprites from animated 3d models, i'm considering amping up the quality on those 3d models if i can figure out a good work flow, heres what i have so far on the new model

I'm having trouble deciding how to start the hand, i would like the hand model to be closed fist permanently because i'm even worse at rigging than i am at modeling, and the hand never really needs to open anyways.

So any suggestions on the fist/ glaring issues i need to fix before i can texture and animate

knightwip1.jpg

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