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Challenger 2 battle tank

Here is a small think I've worked on for a bit.
About 10000 polys, texture size 1024x4096. Diffuse, Normal and Spec map. Rendered with lightbox in cryengine 2.


challenger2_renders.jpg


The screens are screengrabs from the turntable of the model, you can find it the whole video turntable at:

http://www.vimeo.com/12510644


And here are some wires and texture maps:
http://stefanhansson.org/3d/images/challenger2_map.jpg

http://stefanhansson.org/3d/images/challenger2_wire.jpg


When I look back at the model, I could probably optimize the UV alot more, and probably the polycount as well. And then I would probably not have had to make as much details as I have. Basically optimizing more and not doing unneccesary details is something I learn from this project. And as always, Improve the overall quality of the model. =P

Hope you like it, critique and feedback always appreciated. =)
/Stefan
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