Here is a small think I've worked on for a bit.
About 10000 polys, texture size 1024x4096. Diffuse, Normal and Spec map. Rendered with lightbox in cryengine 2.
The screens are screengrabs from the turntable of the model, you can find it the whole video turntable at:
http://www.vimeo.com/12510644
And here are some wires and texture maps:
http://stefanhansson.org/3d/images/challenger2_map.jpghttp://stefanhansson.org/3d/images/challenger2_wire.jpg
When I look back at the model, I could probably optimize the UV alot more, and probably the polycount as well. And then I would probably not have had to make as much details as I have. Basically optimizing more and not doing unneccesary details is something I learn from this project. And as always, Improve the overall quality of the model. =P
Hope you like it, critique and feedback always appreciated.
/Stefan