Well, at this point I thought I'd go ahead and post some progress shots of the gears level I'm trying to put together. Overall things may be about 1/3 done depending on how you look at it since I find myself going back and forth between the scripting and object placement. I've managed to discover most of the basic AI…
Hello. My name is Zack Reese, the co-leader and co-founder of Oblivion Inc., and I am working on a Half-Life 2 modification. It is a single player (soon to be sin/mult) sci-fi hacknslash/gunplay game called "The Masamune Project." Here is a description of this one-of-a-kind mod: The Masamune Project takes place in the…
I'm working on the player character for a game my friend and I are working on. It's going to be an ultra-real first person shooter, and the character is going to be a semi-melancholy mechanic. The game begins at his house (thus why he's not in his outfit), but he's wearing his comfortable clothes. I haven't got stains and…
Hello I’m Sean. Right now I’m developing a RPG Demo. As of right now game is a Single Player TPP Fantasy RPG. Game is being built in Unreal Engine 4/Github using Low Poly Assets. As of right now we have the Kingdom, City, Farm Village, and Cave in a good spot. Another cave is in the works. On programming side we have some…
Hey there, I'm sure you guys are sick and tired of these things, but the fact of the matter is I don't even know where to begin with modeling, I tried Milkshape and couldn't even figure out how to start a new file. It's just infinitely more complex than mapping for a nine-year-old game that uses a horribly obsolete engine.…
Note: I need to take some screen shots, but I'm worn out. I'm just going to throw the question out in case it is something dumb, recognizable, and can be easily fixed. Whenever I turn on Direct X11 in UDK I get odd lighting on my players weapon. If I am in a pitch black room I can still see light being cast on it (not the…
Beginner, looking for critique, set yer expectations appropriately. .Obj files available... Ideally, this will form the basis for a couple of football/soccer players (think anime FIFA) with modular customisation, ala Skankzero. Polybudget is somewhere between PS1/PS2. I've tried to keep the topology mostly quad-based (with…
Sorry for the long quote but seriously this is very true and though I dont have any numbers I would believe blizzards games do end up with much less piracy. I could be completely wrong but look at warcraft 3 or even starcraft. They still have fairly large community's online and it is understandable why. The games are made…
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview - We are looking for a versatile concept/texture artist who can do concept art and texture…