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DirectX 11 Lighting/Shadow on Player Weapon Oddity

Note: I need to take some screen shots, but I'm worn out. I'm just going to throw the question out in case it is something dumb, recognizable, and can be easily fixed.

Whenever I turn on Direct X11 in UDK I get odd lighting on my players weapon.

If I am in a pitch black room I can still see light being cast on it (not the emissive material, but the environment light). When I turn around there is a shadow cast on it that almost look like its projecting a baked light map. When I am in a room with a light it is still lit abnormally brightly and has that same odd shadow.

Everything works fine when I'm in DX9 mode.


I went so far as to uninstall and reinstall a newer version of UDK just incase as well as install the newest drivers for my video card.

This reminds me. My video cards are Crossfired Radeon HD 6850s. I know Radeon does crazy crap at times, so maybe its just a bug with the cards.

Anyway, if anyone knows that would be awesome. I throw some pictures up after I'm done sleeping.
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