Would anyone be able to help me with these errors? I have never encountered them before. The same bakes are working in XNormal and Substance Designer 5, but not Substance Painter 2017. If I understand correctly, "bad allocation" is when the polycount is too high for the system? I have 16g ram and can be baking up to 25…
I'm not sure what I'm doing wrong. My workflow is exporting a highpoly fbx from Zbrush of a full character I'm working on, and exporting a lowpoly fbx from Maya with the same subtools (all matching names with _HP and _LP as suffixes). Loading the lowpoly into SP works fine, but once I try to bake using the highpoly fbx I…
Ciao a tutti, temo che il mio quesito sia sciocco ma, anche se uso 3dsmax con Arnold da un po', non riesco a risolvere un problema di rendering e perciò mi rivolgo a voi. Vorrei evitare che il vetro (physical material glass) dei miei serramenti rifletta sempre il gradiente dello sky environment (illumino la scena con…
Hi! Is it possible to Import 4-5 Static Meshes that i have in the Maya Viewport to the UDK? When i Combine them ALL to one big mesh, the Lightmap sux, because theres overlapping... When i export every Mesh individually, the Lightmaps are nice, but the Pivots in UDK are bad and to arrange the meshes in UDK sucks :( For…
Since I'm off of work now, I thought I'd start on something to round out my portfolio. This is a full environment based on a concept by Airtight for Dark Void: Here is the actual ingame screen of this environment. (sorry, its a picture of my tv... ugh.: It looks like they went a way different direction from the concept to…
Hello everyone! Here's my final submission for the level art environment challenge. All done in Unity, 3dsmax, zbrush, Substance Painter and designer. High Res Renderings: <code><code><code><a href="https://" title="Link: http://"><b>https://www.artstation.com/artwork/lBOGk<br></b></a> Challenge submission with all the…
This is a 3d environment based on the florence cathedral in italy, an italian gothic, renaissance architectural building made in 1436, up to 114 meters high. It is an extremely detailed architectural wonder. Decidede to make this building as my latest project for practicing modular kit creation, modelling with modular…
Hi I'm using the X-ray tools for s.t.a.l.k.e.r I would like to save the individual animation sequences. The rollout has a list of animation names, a load animation and reset pose button. I inserted setclipboardText AName inside xrTools.LoadMotion.ms which copies the loaded animation name to the clipboard next I want to…
It's funny most other places I've posted this I feel like I've been at the top rung of skills, but here I feel like I'm down the bottom as you guys never cease to amaze and inspire me. Anyway here it is and a couple of pics There's so many things I'd like to do to improve it, a subtle glow effect around the borders of the…
I am needing to create a roadway that really exists. It's about 9 blocks in length. For my first attempt I used a tiling asphalt texture and blended a 16k texture of the roadway lines that I created in illustrator. I created the texture by simply tracing the lines of a google earth aerial. Are there more efficient ways to…