Hello everyone! Here's my final submission for the level art environment challenge. All done in Unity, 3dsmax, zbrush, Substance Painter and designer. High Res Renderings: <code><code><code><a href="http://" title="Link: http://"><b>https://www.artstation.com/artwork/lBOGk<br></b></a> Challenge submission with all the WIP's: <a href="http://" title="Link: http://"><b>https://www.artstation.com/contests/wild-west/challenges/41/submissions/31541</b></a>
I really like that you lowered the glare on the windows. That was going to be my first suggestion but you beat me to it! 2nd was going to be to add something on front face of church, but you got that too. The only thing I would consider now is lowering the amount of plant life. You did a great job on this, keep up the great work!
Thanks for your comment!! I decided to add some more plant life because of the terrain editor of Unity. It gave me a lot of headaches, I couldn't got it to look better than that. I think the best way to go nowadays would be world machine or the plugin Gaia for unity. The Unity terrain tool seems quite a lot behind Unreal's.
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https://www.artstation.com/artwork/lBOGk
2nd was going to be to add something on front face of church, but you got that too.
The only thing I would consider now is lowering the amount of plant life.
You did a great job on this, keep up the great work!
I think the best way to go nowadays would be world machine or the plugin Gaia for unity. The Unity terrain tool seems quite a lot behind Unreal's.