Would anyone be able to help me with these errors? I have never encountered them before.
The same bakes are working in XNormal and Substance Designer 5, but not Substance Painter 2017.
If I understand correctly, "bad allocation" is when the polycount is too high for the system? I have 16g ram and can be baking up to 25 mill. However, I can usually get rid of this through decimating.
In regards to the other errors, I've tried using OBJ and FBX high poly exports from ZBrush, neither seem to work.
Thank you in advance.
Replies
Also could you attach a log file?
I managed to get all the maps baked, however still get some warnings in the log. FBX out of Maya seemed to have the same results. While everything works, id be interested to discover how to fix the error in the future.
Attached is the log
Much appreciated!