hey guys,me and my friend are having a problem with mudbox and maya. We're texturing a model in mudbox(on the same model and same uv's) but when we apply the texture that we created in mudbox to the model in maya,the texture ends up being warped d: anyone know a solution or maybe why its doing this?
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
Hey guys and gals - Perhaps not the best first post..asking for stuff, but here goes :) I just checked out Spiral Knights, and instantly fell in love with the textures. Really inspired me to get back to hand painted textures. I'm happy they didn't pack everything down as every texture is in a .png, I've studied them and…
Hi, I have a script that changes all base color in the scene, but I need to change base color only if it has bitmap assigned. Can anybody help with this script Here is the script ( for each in sceneMaterials do ( if selection.count != 0 do if classOf each == PhysicalMaterial then each.base_color = color 255 255 255 255 ) )…
Hello, and thanks for reading this post! Now, to get the ball rolling--currently a friend and myself work on Team Fortress 2 items for both mods and for submission to the Team Fortress 2 workshop. As it stands, between my partner and myself, we are able to cover all mesh work and all preparation of getting the models to…
Hello, I have two mesh that have the same exact shape but different Uvs and Topology. The one with the texture I want to transfer has multiple Uv Tiles. I want to transfer the texture from this one to the other one that have different topology and one Uv tile. When I do the transfer the texture shows a white line all…
I have tried using Maya´s transfer maps but cant get it to work the way I want it for this. I have a Diffuse texture for my model, the UV for the diffuse is full over overlapping UVs and such so I want to transfer the texture to my second UVset which is all unique UVs, second UVset is meant for Normalmap and AO. I want to…
Someone's asking to buy textures from me, but i have no idea what to charge. He wants to buy a complete set of different folliage textures (with alpha channel, for use with 3D models). I'm not working as a professional texture artist, i just do mods and once in a while i help out with indie games, but i havent sold…
Hello, During our production we are using very large textures. These are taking soo much time to load in each time we open a 3ds max file. So we would like to use a proxy system for textures. Max offers a proxy system in the asset tracking under "bitmap performance and memory" But does not seem to give the perfect solution…
Hello guys, i hope you will forgive me for my impatience and laziness. I think some of you can help me figure out this real quick. I use Substance Painter to make textures. I am really like how my project looks in the S Painter, but my ignorance ruins everything, and in game it's looks far from what i seen before. I don't…