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3ds max - Proxy Textures

polycounter lvl 10
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OutOfInspiration polycounter lvl 10
Hello,

During our production we are using very large textures. These are taking soo much time to load in each time we open a 3ds max file.

So we would like to use a proxy system for textures.
Max offers a proxy system in the asset tracking under "bitmap performance and memory"

But does not seem to give the perfect solution for shared textures for all users of the project.
Also options and documentation is lacking...

Do you know any other good solution for handling this problem with huge texture sizes?
I started to script some stuff together. But problem is that I can not change texturepaths before max loads everything.

Thanks!

Replies

  • Noors
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    Noors greentooth
    What if under preference>viewports>configure driver, you chose the lowest resolution for background texture size/download texture size ?
  • poopipe
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    poopipe grand marshal polycounter
    not sure that'll help as it still has to load the bitmaps to shrink them. I've had trouble with scenes that load several large (200mb) PSD's, despite them being collapsed for display which i think is RAM related more than anything else.

    My only solution to this in the past has been to have an alternative folder of lower res/collapsed textures that you can point at via the asset manager whlie you're working.
  • Xoliul
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    Xoliul polycounter lvl 16
    I started to script some stuff together. But problem is that I can not change texturepaths before max loads everything.

    So change them before people save it? You can have a callback running for everyone that hooks into the PreSave: you should be able to write something non-intrusive that fixes up files before they are saved.
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