Hello,
I have two mesh that have the same exact shape but different Uvs and Topology.
The one with the texture I want to transfer has multiple Uv Tiles.
I want to transfer the texture from this one to the other one that have different topology and one Uv tile.
When I do the transfer the texture shows a white line all around the seems.
How do I avoid having white lines on the texture?
Any help is much appreciated, thank you
Replies
As long as the two meshes are in the exact world position, Mari usually does a nice job of transferring via layers. I can't remember if I've transferred colour info before, but I've transferred 16bit displacement from single tile to udims before and it worked fine. Is the bit depth in the channel box of the model you're transferring to all correct? Sorry I couldn't be more help, hope you manage to fix it!