Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
[FINISHED] Urban Japanese Street - Evening
Hello everyone! I've finished my Japanese Street environment rendered in Unity HDRP. It's modular and I made nearly everything from scratch. I used metal, wood, and plastic trim sheets along wit…
Apr 15 2021
Japanese sword - katana looking for feedback
Modeled in blender/zbrush and textured in substance painter. As it was a personal project I went a bit high with the poly count it has 14169 faces. I used mainly quads for topology and no ngons. Bake…
[WIP] [UE4] Futuristic Sewer Thing
A new environment i've started to work on recently. It's been inspired by Mirror's edge and Control plus some reference images of the Japanese's flood drain sewers.
[WIP] Hand-painted Feudal Japan: The Shogunate
Hey there,I'd like to share my progress on my first big prop I've made in hand-painted style. All the textures are painted by hand in PS. Modeled in Blender.This prop was designed by concept artist M…
Tadao Ando Lighting Study
This is a lighting study of Tado Ando's buildings that I'm currently working on. Whilst I'm basing it on images of his work I'm trying to put my personal imprint on the final piece.
Japanese Samurai Sword I Katana
Traditional Japanese Sword aka Katana.Game ready mesh, modeled base/lowpoly in 3ds Max, highpoly/sculpt in Zbrush, baking in Marmoset Toolbag and texturing in Substance Painter.Heavily inspired to ma…
Photogrammetry: Komainu and other tests
Hi everyone!I've wanted to try photogrammetry for a while and I finally took the time to make a 3D model from some pictures I took of a Komainu (lion-dog statue) while I was in Japan. 107 pictures fo…
First portfolio character, advice welcome!
Hey guys, new to polycount so not sure if im posting this in the right place or not. Im working on a portfolio just now and have just finished my first project. If you guys could let me know wh…
[UE4} Deus ex scene
Hey guys I have been working on this scene for a few weeks and I am just looking to get some nit picking for areas of improvement. I have a few place holders for example the yellow door, and I am hop…
Unreal Engine 4
3d character artist