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[WIP] [UE4] Futuristic Sewer Thing

polycounter lvl 3
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Cattus polycounter lvl 3
A new environment i've started to work on recently. It's been inspired by Mirror's edge and Control plus some reference images of the Japanese's flood drain sewers.
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Replies

  • teodar23
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    teodar23 interpolator
    Good start.
    I suggest you tone down the fog quite a bit, because, realistically fog doesnt sit in a closed environment. What you see sometimes indoor is dust near a light. And it also muddies the whole image making the lighting and materials hard to see.
  • valentin_baguirov
    Looks nice. Agreed on the comment above. At first I had a hard time recognizing the fact that it’s a sewer, because all I saw were dark shapes in bright fog. Maybe if you decide to keep the fog like that, try adding more of the water element to the shot so it reads better as a sewer. I like the mood btw
  • Cattus
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    Cattus polycounter lvl 3
    Thanks for the feedback. I've tried to reduce the fog and also started to do some basic material work here and there. 
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