Hey there,
I'd like to share my progress on my first big prop I've made in hand-painted style. All the textures are painted by hand in PS. Modeled in Blender.
This prop was designed by concept artist Mikita Kavalienka (
https://www.artstation.com/artwork/nQQQ9X).
I'm working now on roof tiles texture, then I'll start working on trees, ground and water. After all this is done I'll change some of the textures if needed.
Any feedback and critiques are welcome
Cheers,
Adrian
Replies
Thanks mate, still a long way to go in my opinion
I've made few tweeks and used my previous made bark texture for the trees. I've decreased the saturation of it, but it still pops up with it's values/color and I like it more then the rest. I think I'll work more on the other textures to match the tree, what do you guys think?
I've been working on it for a while in Unreal Engine... I've created some particles/shaders to make it alive and tried some technical stuff as well Feel free to share your thoughts.