Nice work Gav. I think your low poly didn't carry across enough of the high poly awesome though, especially in the ankle area. I also think you could have done a bit more in the color map to make the face in his stomach read a bit better. Right now it blends in a bit, and I think it's one of the really cool aspects of the character. Awesome job though, great portfolio piece.
I probably won't go far with this as it's an old model, I was mainly using it to tool with in ZBrush. It was kind od a "what if Bebop from TMNT went horribly wrong when he mutated.
Gavimage- awesome work, maybe just a color map is too strong and cool hi poly details vanish becouse of dark parts of it, but it rocks that way or another
slaught- good intuition of the form, traditional lowpoly, yuhmy
Daz, that's cool to see, that someone are working with traditional sculpting still, he need a head.
Pior, nice monkey, friend, bored of snake?
p.s: Darren, push on your msn im=)))
@EQ: I remember telling you years ago that the way you do the bottom of the nose and the way it connects to the upper lip is wrong... and now I will do it again
@Cheapy: I like how you change the geometry/UV map while painting, instead of figuring out how to make a undistorting UVmap first. Saves a lot of time I guess on areas that don't need such a carefully designed UVmap. Btw, was that done with the internal paining mode of Blender or the Verse->GIMP integration?
Concerning your workflow... I am certainly not an expert since my workflow sucks too, but you seem to do a aweful lot of "poly by poly" modeling. You workflow seems to point to "polystripes" so that is what I would try to use more often... But it certainly showed me why I love the volume based boxmodeling of Wings3D so much
Woah, If you track back and forth with mouse wheel scroll it distorts. (Looks nice, by the way, but dont' the windows seem a bit too low? I didn't think they were normally vertically centered like that, at least not that near to the ground)
Japhir, your head/neck proportions are off. Easy mistake to make, when you're modeling with clothing like that; try to get some basic human ref and keep in mind the way the hood should sit on him. At first glance I'd say you need to bring down the shoulders and brow. Some cool cloth detail on those pants, some of that creasing looks spot on, although like a really light material. If that's denim you may want to see if you can imply a bit more bulk and weight.
thanks a lot! Those are the kind of crits I needed. I was planning on also adding a photo and overlaying it over the pants with some effects to make it less smooth but i first wanted to get the basics done.
Thanks again!
trying techsmith trial video upload system. Sounds good, it seems cheap, fast, and the video quality is kinda good. I don't know if it can run higher resolutions and just tryed this one. Also trying Techsmith's recorder trial... woot trail day then. Crappy model, idiot me that recorded it on real speed, could save a lot time if it was double or triple or something... i thought i could take it futher but then Pizzahut guy arrived and the pizza couldn't waite much
@cheap you shouldn't do the 2d spikes on birdos back that way !
having 2 triangles/planes/faces exactly on the "mirroring axis" facing with their normals the opposit way is a bad habit ! if you combine both mirrored sides and welt/merge the verts you are going to get some pretty ugly smoothing behavior even worse if your geometry is level architecture than you can prepare yourself for some nasty collision problems aswell !
You've still got some promising stuff going on there (by my standards, at least,) but it's all really uniformly low contrast and flat. Bring out a defined lightsource and push a lot more lights/darks in those folds.
Replies
it's the uvmap of the character i posted up earlier.
760 tris
Need to make it more interesting.
I probably won't go far with this as it's an old model, I was mainly using it to tool with in ZBrush. It was kind od a "what if Bebop from TMNT went horribly wrong when he mutated.
Awesome stuff man.
Gavimage: That's a sweet looking model man! One of the more better ones over at CGS and good luck with the comp.
-caseyjones
-caseyjones
Ha that´s cool.
Don´t forget his mohawk and 80s punk shades
919 tris
Done.
slaught- good intuition of the form, traditional lowpoly, yuhmy
basebust.obj from Arshlevon
[Edit2]now with even more color woot
Pior, nice monkey, friend, bored of snake?
p.s: Darren, push on your msn im=)))
http://mgs3.bonusweb.cz/mgs3/pix/monkey/215.jpg
By hasard ?
Still trying to learn to paint tolerable textures.
Wip, and all that.
@Cheapy: I like how you change the geometry/UV map while painting, instead of figuring out how to make a undistorting UVmap first. Saves a lot of time I guess on areas that don't need such a carefully designed UVmap. Btw, was that done with the internal paining mode of Blender or the Verse->GIMP integration?
Concerning your workflow... I am certainly not an expert since my workflow sucks too, but you seem to do a aweful lot of "poly by poly" modeling. You workflow seems to point to "polystripes" so that is what I would try to use more often... But it certainly showed me why I love the volume based boxmodeling of Wings3D so much
I like it, looks nice so far.
@cheap
Nice to see how you work...I doubt i could work with blender , it looks too confusing.
What the hell is with that music?
476 tris
C&C's? (i do know about the weird folds in the arms and the hair needs alpha's.) actual texture sise is 512*512.
Cheapalert, what's the name of the song playing from 5:35 to 7:27? I heard it a few years ago in some kind of Air Force documentary :P
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it's
Thanks again!
http://www.screencast.com/users/VitorFer...amp;preview='1'
animated gif (rotation) - http://www.svartberg.com/gallery/pic/3d_xwing_pilot_00.gif
having 2 triangles/planes/faces exactly on the "mirroring axis" facing with their normals the opposit way is a bad habit ! if you combine both mirrored sides and welt/merge the verts you are going to get some pretty ugly smoothing behavior even worse if your geometry is level architecture than you can prepare yourself for some nasty collision problems aswell !
Meh... wip
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seriously, i lold his face.. and the desire to hide his hands in his pockets when saying this embarrasing thing >.<
steam-punk professor?
i'm pretty happy with the way the shoes turned out.. they look almost excactly like my own shoes :P