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Concept art By:Labros Panousis
https://www.artstation.com/artwork/9EZxoy
I’ve been testing a new glTF extension for diffuse transmission, with a photogrammetry asset.
This one is the combination of various Official designs from SIC and fan made concepts.
Here is the testing video with Gruzam Combat animation Pack and retarget with UE5 engine
https://www.youtube.com/watch?v=xJ91Id_53xw
You can check out in my Artstation link https://www.artstation.com/bogialata
https://www.artstation.com/artwork/NGdyDP
I want to share my latest works and breakdown which you can find in the 3D Topics.
Rust is a very complex topic for many artists and I want to share my findings on how to build a strategy to create procedural rust and where to start first and how to read image references to be able to translate certain features into the 3d space.
Thread - Mastering Materials: Rust
Thanks for reading,
Cheers
The octagonal building on the left is actually a water tower which feeds water to the pump with the handle. I don't think its still working though
defaults to 360p , but you can adjust it to 1080p . whats going on with you tube these days?
I finished the breakdown for one of my latest environment
you are welcome to take a look)
[UE4] Black Shuck
Please feel free to check my post on Artstation: https://www.artstation.com/artwork/WBrVkJ
fat Bloke, another zbrush doodle - and no its not a self portrait
animation tests, walk and run
you can change the link from being a youtube short by removing the short bit in the link from /shorts/S4Kfzyda5vI
to /watch?v=S4Kfzyda5vI
where would you like to go with this stylewise? atm i feel like the detailapproach is a bit clashing with the pretty toony proportions
https://www.artstation.com/artwork/aYWgz2
Thread is here.
https://polycount.com/discussion/233722/hell-knight-looking-for-feedback
I imagine alot of the shapes are for sure softer with bevels, but im curious what else makes the overwatch look?
anyhoo I have been messing with Blender Geometry Node hair and this is my first attempt.
There is so much more you can do with it, but I am impressed so far
Clump and frizz are now modifiers ( geometry nodes) and the curve sculpting is
pretty good too.
I think combining this with the Latest version of Hair tool will be great for game hair
I am no where near being a hair expert BTW
*decided to quote tweet a link to the post instead of just having fullpage quote tweets so everyone else can be seen*
https://www.artstation.com/artwork/xDobaY
https://www.artstation.com/artwork/obdbgJ