While back I posted an update on a game character I had been building. I've gotten a working rig and even started doing test poses and renders before moving on to the animation loop work.
I'm currently working on a fan art character inspired by Cyberpunk 2077. I've created my own character as a member of a group called the 'Triad.' Even though the Triad faction wasn't included in Cyberpunk 2077, it was part of Cyberpunk 2020's world. The Triad is a Chinese criminal organization, so I've added some Chinese elements to my cyberpunk character to reflect that. Render Engine: UE5
Hey everyone! Been a while since I posted on Polycount, I recently published The Good Samaritan ive been working on for a while now. https://www.artstation.com/artwork/obdN1z
Hi, everybody! This is my the first portrait and 3D character model of Henry Cavill as Geralt of Rivia from «The Witcher» of Netflix that I have just released after piecing few hours of work every now and then for a longtime. This game-ready model was an excellent chance to try out new skills of creating clothes and hair. Also, a perfect chance to try my hand at hand-painted PBR textures, cinematic lighting and rendering.
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Used software: Zbrush, Maya, TopoGun, RizomUV, XGen, Substance Painter and Arnold.
I'm thrilled to share my latest Photogrammetry Scan with you. I'd be delighted if you could take a look. Have an amazing day! https://www.artstation.com/artwork/ao8a2L
Hey guys! I really excited to be part in a new Artstation challenge "Neo Tokyo: Exponential Reality". This is my first time! I've chosen the Yakuza, an amazing concept made by Mobarakeh Fallahi. So if you wish to voice your interest for this work please visit my page on Artstation and rate the work. Any kind of critic is welcomed!
quite getting in to retopology in Blender using polybuild. I can do this just about as fast as Graphite tools in max now
needs a bit of adjusting to make the edge flow a bit better. The main draw back is the lack of backface culling, so the points sometimes snap to the back of the mesh .
Hello everyone! Just wanted to share my most recent project. There are some more renders and a small breakdown on this link: https://www.artstation.com/artwork/OGB5xy
Today on my end at sun down to sundown is the day for our make, 24hours for me so i have to take 5 tonight/tomorrow but will just get fired up to start again a new week.
This model is a portrait of my wife, i did this model because i wanted to put in practice my 3D knowledge using as a reference someone that inspires me and without any doubt she is the person that most inpires me to continue in this journey, many thanks to my beautiful model! For all the modelling proccess i used maya, marvelous designer and zbrush, maya for body and facial rigging, for textures i used substance painter, grooming with xgen and Unreal engine 5 to render.
Hey guys! I really excited to be part in a new Artstation challenge "Neo Tokyo: Exponential Reality". This is my first time! I've chosen the Yakuza, an amazing concept made by Mobarakeh Fallahi. So if you are interested, please visit my page on Artstation and rate the work. Any criticism is welcome!
so this was a bit of fun to see how much I could use polypaint in terms of illustration i think you can do nice stuff if you put your mind to it, working mainly dark to light works for me
it's a good base when doing fur grooms at least, red pants optional
some progress on this one. as my wife works in movies not games, had to switch all meshes (but hair) to subD workflow, so this is just dynamic subdiv in zBrush, no floates, no zbrush sculpting over higher subdivs... because this isn't already eating too much time
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Hey everyone!
I'm working on a tutorial on how to create a realistic alien head https://polycount.com/discussion/233789/im-creating-a-tutorial-on-how-to-make-a-realistic-alien-head#latesthttps://www.artstation.com/artwork/8bZ66q
hair is WIP
https://www.artstation.com/artwork/kQLgJd
Here's a few Armor sets I worked on for Edge of War game available on steam now!
https://www.artstation.com/artwork/GeJ6PB
I am also available for remote / full-time work.
thanks
Here's the Artstation for anyone interested in seeing other renders, textures, wireframes, etc: https://www.artstation.com/artwork/295oYB
LOL!!! Look at this mess!? You call yourself an artist? lol.
My inspiration...
https://www.artstation.com/artwork/obdN1z
Hi, everybody! This is my the first portrait and 3D character model of Henry Cavill as Geralt of Rivia from «The Witcher» of Netflix that I have just released after piecing few hours of work every now and then for a longtime. This game-ready model was an excellent chance to try out new skills of creating clothes and hair. Also, a perfect chance to try my hand at hand-painted PBR textures, cinematic lighting and rendering.
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Used software: Zbrush, Maya, TopoGun, RizomUV, XGen, Substance Painter and Arnold.
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More renderers here: https://www.artstation.com/yulia_belyaeva
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Thanks for popping by!
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#thewitcher #witcher #geralt #netflix #henrycavill #lookdevmodel #portrait #3dcharactermodel #gameready #gamereadymodel #clothes #hair #handpainted #pbrtextures #cinematic #lighting #rendering #3dmodel #concept #bodysculpting #weapons #clothmodeling #retopology #UVmapping #baking #texturing #grooming #shading #rendering #compositing
https://www.artstation.com/artwork/ao8a2L
and inspired by the lootboxes from Overwatch
More screenshots:
https://www.artstation.com/artwork/n0ByN6
3D Stylized Artist
https://www.artstation.com/gvnnsza
https://www.artstation.com/artwork/kQB6ed
https://youtu.be/gY5_CvOczkQ
The hair turned out very good!
More images and video: https://www.artstation.com/artwork/49qa92
I would appreciate some feedback.
https://polycount.com/discussion/233919/procedural-stained-glass-material-feedback#latest
Hey guys! I really excited to be part in a new Artstation challenge "Neo Tokyo: Exponential Reality". This is my first time! I've chosen the Yakuza, an amazing concept made by Mobarakeh Fallahi. So if you wish to voice your interest for this work please visit my page on Artstation and rate the work. Any kind of critic is welcomed!
#3d #neotokyo #artstation #challenge #charactermodeling
https://www.artstation.com/challenges/neo-tokyo/categories/184/submissions/83623
needs a bit of adjusting to make the edge flow a bit better. The main draw back is the lack of backface culling, so the points sometimes snap to the back of the mesh .
animation and renders: https://www.artstation.com/artwork/obBnGO
For all the modelling proccess i used maya, marvelous designer and zbrush, maya for body and facial rigging, for textures i used substance painter, grooming with xgen and Unreal engine 5 to render.
https://www.artstation.com/artwork/oblgVm
More shots in my thread
Hey guys! I really excited to be part in a new Artstation challenge "Neo Tokyo: Exponential Reality". This is my first time! I've chosen the Yakuza, an amazing concept made by Mobarakeh Fallahi. So if you are interested, please visit my page on Artstation and rate the work. Any criticism is welcome!
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Thank you for watching!
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https://www.artstation.com/challenges/neo-tokyo/categories/184/submissions/83623
i think you can do nice stuff if you put your mind to it, working mainly dark to light works for me
it's a good base when doing fur grooms at least, red pants optional
More images and video: https://www.artstation.com/artwork/5vaKdA
Been chugging away at this byzantine church for a few months now and adding this chandelier really helped bring it to life.
soon in https://www.artstation.com/sbstndc
https://www.artstation.com/artwork/kQo3K0
https://www.youtube.com/watch?v=UpuPV3U_XRY&ab_channel=Roman