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Hey everyone!
I'm working on a tutorial on how to create a realistic alien head https://polycount.com/discussion/233789/im-creating-a-tutorial-on-how-to-make-a-realistic-alien-head#latesthttps://www.artstation.com/artwork/8bZ66q
hair is WIP
https://www.artstation.com/artwork/kQLgJd
Here's a few Armor sets I worked on for Edge of War game available on steam now!
https://www.artstation.com/artwork/GeJ6PB
I am also available for remote / full-time work.
thanks
Here's the Artstation for anyone interested in seeing other renders, textures, wireframes, etc: https://www.artstation.com/artwork/295oYB
LOL!!! Look at this mess!? You call yourself an artist? lol.
My inspiration...
https://www.artstation.com/artwork/obdN1z
Hi, everybody! This is my the first portrait and 3D character model of Henry Cavill as Geralt of Rivia from «The Witcher» of Netflix that I have just released after piecing few hours of work every now and then for a longtime. This game-ready model was an excellent chance to try out new skills of creating clothes and hair. Also, a perfect chance to try my hand at hand-painted PBR textures, cinematic lighting and rendering.
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Used software: Zbrush, Maya, TopoGun, RizomUV, XGen, Substance Painter and Arnold.
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More renderers here: https://www.artstation.com/yulia_belyaeva
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Thanks for popping by!
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#thewitcher #witcher #geralt #netflix #henrycavill #lookdevmodel #portrait #3dcharactermodel #gameready #gamereadymodel #clothes #hair #handpainted #pbrtextures #cinematic #lighting #rendering #3dmodel #concept #bodysculpting #weapons #clothmodeling #retopology #UVmapping #baking #texturing #grooming #shading #rendering #compositing
https://www.artstation.com/artwork/ao8a2L
and inspired by the lootboxes from Overwatch
More screenshots:
https://www.artstation.com/artwork/n0ByN6
3D Stylized Artist
https://www.artstation.com/gvnnsza
https://youtu.be/gY5_CvOczkQ
The hair turned out very good!
More images and video: https://www.artstation.com/artwork/49qa92
I would appreciate some feedback.
https://polycount.com/discussion/233919/procedural-stained-glass-material-feedback#latest
Hey guys! I really excited to be part in a new Artstation challenge "Neo Tokyo: Exponential Reality". This is my first time! I've chosen the Yakuza, an amazing concept made by Mobarakeh Fallahi. So if you wish to voice your interest for this work please visit my page on Artstation and rate the work. Any kind of critic is welcomed!
#3d #neotokyo #artstation #challenge #charactermodeling
https://www.artstation.com/challenges/neo-tokyo/categories/184/submissions/83623
needs a bit of adjusting to make the edge flow a bit better. The main draw back is the lack of backface culling, so the points sometimes snap to the back of the mesh .
animation and renders: https://www.artstation.com/artwork/obBnGO
For all the modelling proccess i used maya, marvelous designer and zbrush, maya for body and facial rigging, for textures i used substance painter, grooming with xgen and Unreal engine 5 to render.
https://www.artstation.com/artwork/oblgVm
More shots in my thread
Hey guys! I really excited to be part in a new Artstation challenge "Neo Tokyo: Exponential Reality". This is my first time! I've chosen the Yakuza, an amazing concept made by Mobarakeh Fallahi. So if you are interested, please visit my page on Artstation and rate the work. Any criticism is welcome!
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Thank you for watching!
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https://www.artstation.com/challenges/neo-tokyo/categories/184/submissions/83623
i think you can do nice stuff if you put your mind to it, working mainly dark to light works for me
it's a good base when doing fur grooms at least, red pants optional
More images and video: https://www.artstation.com/artwork/5vaKdA
Been chugging away at this byzantine church for a few months now and adding this chandelier really helped bring it to life.
soon in https://www.artstation.com/sbstndc