It's been quite some months since i
touched anything called 3D. But I had some lust to work a bit on a fun
task, ca 1,5 hours work.
Cute
Gonna texture it? - my tracked thingys took over twice as long as yours to make and with less detail too.
I wish, But me and 3D we are in a divorce, maybe will find back to eachother, but right now.. . Since the last job (which i was a level designer, not even a 3D artist at for the past 2 years) I was let go after a long time of sickeness. It kind of put me in a depression. Doing and seeing 3D has been hard asf.
Sending you a little support Greentooth and a heart
Thank you Eric, I hope whomever was or is here, this shall pass by fast. I miss doing 3D, but don't know what to do or where to start. So finding small stuff that i find cute and doing them in a time frame, I wont put myself in a "I need to finish this now" hole.
I'm working on this experience template around this Nike Shoe asset.
Honestly, kind of stuck at this point. Don't know how to bring another layer to the current animation template. I was thinking of adding a layer of text hot spots on the blowout of the shoe.
Trying to coomplete this model with some details, that I awalys sucked to make. And trying out what to make next. Started a lot models, but none of then works in my portfolio right now, too many sculpts
@solondageb - keep practising . sculpting human heads is quite tough, not a problem you will solve overnight. just focus on the bigger shapes and sweat the details later I would suggest the the eyes need to be set further back and bring the ear forwards a bit as a start. maybe ears are a bit too big This guy has some nice tutorials https://www.youtube.com/@SpeedChar
@solondageb - keep practising . sculpting human heads is quite tough, not a problem you will solve overnight. just focus on the bigger shapes and sweat the details later I would suggest the the eyes need to be set further back and bring the ear forwards a bit as a start. maybe ears are a bit too big This guy has some nice tutorials https://www.youtube.com/@SpeedChar
Thanks Ruz! I will correct that and soon post the results! And thanks for the video too!
Hello everybody! I continue to participate in the challenge "Neo Tokyo: Exponential Reality" by Artstation. I have finished blockout of the model and am ready to continue working with other pipeline stages. Well, if you are interested, please visit my page on Artstation and rate the work: https://www.artstation.com/challenges/neo-tokyo/categories/184/submissions/83623
i made some progress on my asset, while doing just the bust my wife asked if i could add some cloth... so i might as well just do the whole thing...
will need to figure out a way to get the triangular shapes into that cloth, that is one part i didn't lkke about the artdirection of the game, the nose is so graphical but then this shape almost doesnt appear anywhere else anymore. i pushed it a bit on the shoulders and hips, but as the hips are covered i think i will change the way the draping works right now.
i made some progress on my asset, while doing just the bust my wife asked if i could add some cloth... so i might as well just do the whole thing...
will need to figure out a way to get the triangular shapes into that cloth, that is one part i didn't lkke about the artdirection of the game, the nose is so graphical but then this shape almost doesnt appear anywhere else anymore. i pushed it a bit on the shoulders and hips, but as the hips are covered i think i will change the way the draping works right now.
okay phew i think i have almost anything in place. body and a few cloth pieces need a retopo pass to really clean them up and make em ready, but thats about it, my wife can take over now ^^
- Japanese Tea Garden - I started a little project that I've been wanting to work on for quite some time now It's still at the starting phase and really blocky. I'm using Unreal 4 but will migrate to 5 soon.
Here is a personal character I created. Any advice would be appreciated
I think your character looks great, but the face could be refined a little bit, in my opinion. I think her expression is leaning towards pursed lips and a slightly (very slightly) clenched jaw with a generally wide face. Neither of these are bad things in and of themselves, but I'd say that they don't come across as quite finished in your piece just yet. I would like to see these features either pushed farther to make it really clear that they were your choice as the character artist, or change the direction of her face to have more typical features based on different references. Just my two cents! Keep up the awesome work.
Create or link to a thread so that we don't clog up this thread too much. But off hand, either her shoulders are too wide, or her rib cage is too narrow. And that's not just because she's a woman
Been doing a project to practice both muscle anatomy and hard-surface characters. Got the high poly done recently and have been doing retopo. Still a WIP.
A remake of the twin princes boss room from Dark souls 3, entirely remade in UE5, i used substance painter, designer, 3DS Max, Zbrush and quixel megascans.
This is stunning imo. It takes me on a journey to remember why I have joined this industry in the fisrt place! Wild world! (dont need to say great job ofc!)
Been picking at this hair for a while, mostly at the engine setup and working with a friend to do a big breakdown of how we set up the wind shader and what different wind setups could look like in engine. Breakdown coming soon!
Turning all my cars in to 'Low Poly' now, not that keen on doing sub d . I Like the simplicitty of modelling what's there, not worrying about how it will melt when i add the subd modifier. This is about 29,000 triangles so far. It s has no undercarriage or engine. Any place it still looks 'chunky' I will add a bevel to the edges like on the wheel arches for example
Replies
Honestly, kind of stuck at this point. Don't know how to bring another layer to the current animation template. I was thinking of adding a layer of text hot spots on the blowout of the shoe.
Thoughts?
I would suggest the the eyes need to be set further back and bring the ear forwards a bit as a start. maybe ears are a bit too big
This guy has some nice tutorials
https://www.youtube.com/@SpeedChar
Render Layers and Holdout nonsense!
https://polycount.com/discussion/232695/thats-right-ethios-stuff-is-back-new-ellie-model-greathammer-greatshield-adventurer#latest
Hello everybody! I continue to participate in the challenge "Neo Tokyo: Exponential Reality" by Artstation. I have finished blockout of the model and am ready to continue working with other pipeline stages. Well, if you are interested, please visit my page on Artstation and rate the work: https://www.artstation.com/challenges/neo-tokyo/categories/184/submissions/83623
#challenge #neotokyo #artstation #yakuza #charactermodeling #3d
Hello!
https://www.artstation.com/artwork/1xY4Qe
Available for freelance.
Plasticity continues to please
https://www.artstation.com/artwork/kQ1el2
Well, SPOT ON!
that is some clean Shiiiit.. love it!
Thread
Artstation
The latest environment I've been working on. Hope you like it!
https://www.artstation.com/artwork/lD8bYa
https://sketchfab.com/3d-models/nikko-bellic-stylized-handpainted-gta-iv-aa03da07e5764e359c06fee95f952099
https://www.artstation.com/artwork/1xkx2K
https://www.artstation.com/artwork/9E6Vma
Here is the artstation link: https://www.artstation.com/artwork/vDXkL3
Any tips or feedback would be much appreciated!
Metco Type 2E Metalizing gun made into ray gun
artstation: https://www.artstation.com/artwork/XgEQbD
sketchfab: https://skfb.ly/oKqAI
Hi guys! I am participating in the challenge "Neo Tokyo: Exponential Reality" by Artstation and if you are interested, you can take a look at my page in Artstation and rate the work: https://www.artstation.com/challenges/neo-tokyo/categories/184/submissions/83623
Any feedback is welcome.
https://www.artstation.com/artwork/GeWmNQ
Any place it still looks 'chunky' I will add a bevel to the edges like on the wheel arches for example