Something I am working on right now. Another tankhead by concept artist Emmerson Tung. This concept has two variations for different turret, this is the type A version and I am planning to upload soon on my progress about the type B variations.
Do you have reference for this project? There are a few things that stand out to me with this at the moment.
1) either your lighting is set up strangely, or your green channel your normals is inverted, since light is hitting all of the bricks from below.
2) The white paint material is blending in a very strange manner. It doesn't feel integrated at all, more like a floating sheet, with no interaction with the brick below it. On the worn areas, it seems to float above the recesses in the mortar. Is it a floating decal? If not, I'd recommend using like an inverted height map of the brick as the blend mask, to get that height based blending, will help a ton.
3) The brick is very one-tone red. Real brick has a ton of variation between each of them - you should exploit that. Right now this looks like it coated in a fresh layer of latex paint.
4) Grunge/wear. There's simply not enough of it, to sell it's age. The "damage" along the bottom of the tower looks like it's just normal map information. There's no actual dirt, grime or spec/gloss variance. The wood as well, is very starkly clean.
5) The fan blades. Same as above with wear. The wood is really bright, with even brighter "dirt" - which makes it hard to understand what's going on with it. Is it old and dried out? There should be dark mold or moss, and even lichen in the crevices and on the surface. There are odd streaks that go across the grain of the wood. Lumber is cut along the length of a tree, so any of those grain details should be running down the length of the beam/plank, not across it.
6) Nanite... why? There's simply nothing here that justifies it's use. Even the roof circumference is heavily faceted. Even with extra geo for vert coloring, you could probably create this identically, with less than 5000 triangles.
Not trying to harp on ya or anything, but there's certainly some basics here I feel, that are lacking. Reference is key, always start there. You have a good base, but you can make a few of these changes and really make the asset improve a ton. Keep it up 👍️
Thank you so much Joshua, this feedback it's very valuable. It's my first try at texturing and I've missed all these details, I'll work on this further. Thanks again for taking the time to check it. It's very much appreciated.
another viewpoint. Hard to post these days as these images are so big. i may just have to add them as still in premiere and post them on you tube instead
Need to focus on the trees next and then finish up 1 or 2 more vehicles + add mre greebles, leaves etc
Does the site actually prevent large uploads? Or is it the WAYWO written limit?
If the latter, you can always make your own thread and post whatever you want there, with a smaller teaser here.
I wish we had a software solution, to auto-downsize here in this shared thread, but not possible.
Anyway, I wish your images were side by side, for free viewing in stereo. Cross-eye convergence is better, if there's a choice, since that's easier to get close to.
Replies
Explorer.
Modeled in Blender
Poisen Ivy
My stuff
https://www.artstation.com/artwork/QnJaAd
Something I am working on right now. Another tankhead by concept artist Emmerson Tung. This concept has two variations for different turret, this is the type A version and I am planning to upload soon on my progress about the type B variations.
Raptor
Modeled in Blender
https://www.artstation.com/artwork/2qKyLg
More images: https://www.artstation.com/artwork/ZelgX8
AC Valhalla Fan Art
https://www.artstation.com/artwork/LeJrbw
UFC's Jon Jones: Game Ready Character
ttps://polycount.com/discussion/228238/ufc-jon-jones#latest
This it's part of a personal project that I'm currently working on Unreal Engine 5
More images here: https://www.artstation.com/artwork/lRaWAa
Made a replica of a 1971 Telecaster for texturing practice. I think it came out alright.
More on Artstation
https://www.artstation.com/artwork/9NzAwq
trying to improve my shaders a bit, models so so, as I am not a natural car artist, but its kind of fun to mess around with
Hi, first time posting here. Latest edition to my portfolio. Check out more on :
https://www.artstation.com/artwork/d09GN1
https://www.artstation.com/jake3d
https://www.artstation.com/artwork/JeBwZA
WIP of the Lycan from Resident Evil Village
Link: https://www.artstation.com/artwork/PeBq83
Working on a game ready model of Ferrari Enzo.
Fan Art. Elderwood Hecarim
https://www.artstation.com/artwork/2q4Yee
still messing with my korean town. got to replace a lot of the blockout buildings , but its making ptogress. works best on oculus quest 2
original is 4096x2048. not sure if it will post full size here, but can email the full size if anyone wants a look
Do you have reference for this project? There are a few things that stand out to me with this at the moment.
1) either your lighting is set up strangely, or your green channel your normals is inverted, since light is hitting all of the bricks from below.
2) The white paint material is blending in a very strange manner. It doesn't feel integrated at all, more like a floating sheet, with no interaction with the brick below it. On the worn areas, it seems to float above the recesses in the mortar. Is it a floating decal? If not, I'd recommend using like an inverted height map of the brick as the blend mask, to get that height based blending, will help a ton.
3) The brick is very one-tone red. Real brick has a ton of variation between each of them - you should exploit that. Right now this looks like it coated in a fresh layer of latex paint.
4) Grunge/wear. There's simply not enough of it, to sell it's age. The "damage" along the bottom of the tower looks like it's just normal map information. There's no actual dirt, grime or spec/gloss variance. The wood as well, is very starkly clean.
5) The fan blades. Same as above with wear. The wood is really bright, with even brighter "dirt" - which makes it hard to understand what's going on with it. Is it old and dried out? There should be dark mold or moss, and even lichen in the crevices and on the surface. There are odd streaks that go across the grain of the wood. Lumber is cut along the length of a tree, so any of those grain details should be running down the length of the beam/plank, not across it.
6) Nanite... why? There's simply nothing here that justifies it's use. Even the roof circumference is heavily faceted. Even with extra geo for vert coloring, you could probably create this identically, with less than 5000 triangles.
Not trying to harp on ya or anything, but there's certainly some basics here I feel, that are lacking. Reference is key, always start there. You have a good base, but you can make a few of these changes and really make the asset improve a ton. Keep it up 👍️
Thank you so much Joshua, this feedback it's very valuable. It's my first try at texturing and I've missed all these details, I'll work on this further. Thanks again for taking the time to check it. It's very much appreciated.
Lycan
Resident Evil Village fanart.
update on my car shader, eevee version the left, cycles on the right
3d rendered digital artwork "Introvert Empire"
Software used : Blender 3.2, Krita, Substance Painter, Mixamo and Quixel Bridge.
That's your first time texturing!? Off to a good start then. That's probably better than the first thing I textured, back in '98. hah! :)
hmm, can't post the full size image anywhere, which is a bit annoying, but you can get a feel of it anyway
to be fair tis pretty big at 4096x 2048 for each eye
Recently finished my spider tank Heikegani.
Here is the post thread https://polycount.com/discussion/230208/tankhead-heikegani-completed#latest
Portfolio link https://www.artstation.com/artwork/Ea2EEq
I used this small project to play with Lumen in Unreal 5
https://www.artstation.com/artwork/G8JdRa
https://www.instagram.com/vladimir_lepotic/
update on my lighting
another viewpoint. Hard to post these days as these images are so big. i may just have to add them as still in premiere and post them on you tube instead
Need to focus on the trees next and then finish up 1 or 2 more vehicles + add mre greebles, leaves etc
Does the site actually prevent large uploads? Or is it the WAYWO written limit?
If the latter, you can always make your own thread and post whatever you want there, with a smaller teaser here.
I wish we had a software solution, to auto-downsize here in this shared thread, but not possible.
Anyway, I wish your images were side by side, for free viewing in stereo. Cross-eye convergence is better, if there's a choice, since that's easier to get close to.
actually polycount is fine, but lnked in and artsation not so much( they auto limit the size)
re the format, Blender can output side by side also, will do that in future
don't think you can convert automatically to side by side?
this seems to work fine on my oculus, did it manually in photoshop
I guess yuo can output anaglyph for red and blue glasses also and cross eyed is an option. will look in to that next
I'm sculpting an Orc inspired by the dark fantasy series by Bjorn Hurri. It's a blast and fulfilling to be creating some fantasy-inspired work. I'll be polishing it more and continuing to post my work-in-progress to my sketchbook here: https://polycount.com/discussion/206688/sketchbook-vincent-khornebread-barksdale#latest
Thanks for looking!
My last stuff, just a Felicia - Black Cat fan art :)
Rat Ogre, free support miniature
https://www.artstation.com/artwork/QnBB5r
Soul trapper, free support miniature
https://www.artstation.com/artwork/4XqPE1
ArtStation - Mad Science Gun
Storm_Behemoth
a fun "free support" miniature done for Rocket pig Games
https://www.artstation.com/artwork/KOk6dB
Um'Rak warrior wip from Adrian Smith's Hate.
I'll be posting more wip's here:
https://polycount.com/discussion/230444
Hi!
Today I finished my first environment on Unreal Engine! I hope you like it!
You can check the 4k renders here:
https://www.artstation.com/artwork/EaXqy0
I've been working on some VFX for my skeleton enemy being birthed from the ground. More can be seen on my thread over HERE.
https://www.artstation.com/artwork/Je84gn
This is my old work that I completed during the war in my country to the sound of a siren.
I wish that wars and death were only in computer games, and not in real life.
Peace for everyone!
made a new corner shop for my scene. still uv mapping/tweaking etc
Planar Anatomy
More images: https://www.artstation.com/artwork/yJ3KEn