I recently just finished a plasma coil prop to practice hard surface modeling techniques. The full project is available on Artstation. Any feedback/critiques are appreciated! https://www.artstation.com/artwork/Je6nOn
I modelled this 1980s Apple Macintosh. Made in blender and originally rendered with EEVEE using a custom stepped lighting setup in the shaders. EEVEE doesn’t support texture baking, so I had to be creative in order to capture the textures for upload to sketchfab.
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"The Plague is coming for you!"
Working on a plague marine bust, I already love the nasty vibes :D
eeek!
Although looking good but I've a feeling it'll get more icky over time....*spine tingles*
old compass - blender, krita and substance painter !
Hi all, I finished a Hellboy fanart in UE5
Artstation: https://www.artstation.com/artwork/RnowYe
Polycount Thread
Quick little project to practice the Marmoset 4 texturing workflow mostly.
https://www.artstation.com/artwork/g81QKP
More angles and poses on my artstation
https://www.artstation.com/artwork/6byRbx
Check my new work - https://www.artstation.com/artwork/klPJGn
been updating mi windows
kind of tricky \s they had to fit in to a particular real world area with slightly inaccurate google maps data
actually harder then athey look to get the shapes right
the grid like parts should proabably be lead, have to some more research
damn it s hard typing without my reading glasses :)
Very new to Unreal Engine and decided to challenge myself with this.
Motorcycle design in blender:
Halloween Pumpkin, Blender Krita & Substance Painter
Just recently finished a new map in Unreal Engine 5
https://ooniel.artstation.com/projects/g8QbPL
In the middle of my artstation challenge entry... got 15 days to get this finished D:
More pics: https://polycount.com/discussion/231125/wip-candle-dragon-artstation-challenge#latest
Working on a female Sekiro lookdev character. more on my artstation https://www.artstation.com/artwork/zDrX6q
Currently working on an anime racing game. Here's the first screenshot.
The main focus will be touge and of course drifting.
Check out our https://twitter.com/KaidoDreamers for more informations
UV mapping stuff, take forever :)
Working on a new character. Metal Girl! 🤘
Thread
Artstation
a work in progress
https://www.artstation.com/bitamibrahim
Artstation link: https://www.artstation.com/artwork/B34by6
Latest work of Positano Environment inspired in Italy.
i would like recieve all kind of feedback to improve it.
I did all the environment by modular piece to work fast and get quick iterations.
What do you think that I need be more strong to get work in the AAA game industry?
Contact me by here: https://linktr.ee/luxartstudios
https://linktr.ee/luxartstudios
Highpoly work in progress
https://polycount.com/discussion/231366/tom-hardy-game-ready/
https://www.artstation.com/artwork/B34gJ9
I recently just finished a plasma coil prop to practice hard surface modeling techniques. The full project is available on Artstation. Any feedback/critiques are appreciated! https://www.artstation.com/artwork/Je6nOn
Just wrapped this project for Gnomon Workshop up and it's published now as well!
more images and info: https://www.artstation.com/artwork/ArBZeq
chair 3d model, blender, krita and substance painter.
The spoompkin rises!
Made a low poly of my ancient d20 and made it roll
This is in blender (EEVEE) using rigidbody physics
I created a Lantern Windowsill.
https://www.artstation.com/artwork/Qn2D93
Play 1 work in progress. It will be my first project for artstation. Opinions and criticisms are welcome
https://polycount.com/discussion/231409/steampunk-adventurer-tess/p1?new=1
https://www.artstation.com/artwork/OmY8zg
My submission to the pumpkin carving contest:
Hey Polycount! Here's a vampire army I worked on for the Lord of the Print october release. Here's one of the generals, the rest is on Arstation!
https://www.artstation.com/artwork/8w0w4n
Hi Everyone, just got back into 3D work, spent a week doing this stylized AK 47. Was an exciting project, wondering what you guys think?
I modelled this 1980s Apple Macintosh. Made in blender and originally rendered with EEVEE using a custom stepped lighting setup in the shaders. EEVEE doesn’t support texture baking, so I had to be creative in order to capture the textures for upload to sketchfab.
https://sketchfab.com/models/8399cd745d124ea984350fa9add3b2e6#UNIQSKFBVANILLA
Head sculpt of David from the Cyberpunk Edgerunners show. Planning on doing the full character and posting updates in a thread.
check out my last work
Omni man fan_art
for better quality, turntable: https://www.artstation.com/artwork/eJnaQ3
VTOL aircraft from Evangelion.
Wanted some feedback on my work, so here is my latest. More renders and turntables are on my Artstation:
https://www.artstation.com/artwork/kl93l6
Critiques appreciated.
Update on David from Cyberpunk Edgerunners.
Thread
Dr. Fujita (Real-time) | https://www.artstation.com/artwork/4XKke4
hello guys sharing with you my latest personal project see more images at:
https://www.artstation.com/artwork/3q4P8o
thread:
Looking for work also, pm, i like the new thing https://www.artstation.com/renaudgaland and his crew are working on.
Corpse Flower/ Rafflesia. Passes Breakdown's on my Artstation https://www.artstation.com/joel_kida
Jon Jones- Real Time Character: https://polycount.com/discussion/228238/ufc-jon-jones#latest
hello there!
been a while since i started this character, finally got some time to work on it again
this is gonna be my first game character based on Tom hiddleston, and on the attached concept
i would appreciate feedback on it as it is now
also i would love if any of you with experience to share with me the best workflow to go about
making a likeness as close as possible, again this is gonna be a game character
best waw to go about clothing, uvs, textures and so on, i reaaaally need that
thank you
Hello 3D Artist's
I am a beginner 3d artist
Since I want to get into a game studio as a 3d artist (modeller), I need to learn how to create professional models
At the moment I'm at this stage
And I don't understand what exactly I did wrong, my model is not similar to their models
I am ready to study for a long time, the main thing is that I fit in the portfolio
I will be grateful if you answer and thank you for reading!
.Here apparently i work for free, enjoy the 2 years it too me to figure this out:
chocolate and candies. Blender, Krita and Substance Painter.
This is my personal work i started long ago to learn Zbrush live boolean workflow and ended up making it with final texture and game mesh.
i tried to make it used and made some smart materials while doing it which i will share soon.
I am planning to add more skins for this and some gillie wraps on it later.
lot more to come so tune in.
Hope you guys like it.
Enjoy.
Full renders here--
https://www.artstation.com/artwork/Zekgb1
Currently working on a Muzen Wild mini speaker. Feedbacks are welcomed.
Artstation link -
https://www.artstation.com/artwork/KObKPr