It's not been easy staying disciplined with lockdown. That been said I've been trying to kick my ass in gear and work on personal project these past couple of weeks; Jon Jones.
Here's the man himself (Jon Jones):
I put a reference board together:
Here's my Progress so far:
Replies
More updates over the week, going for something like this sort of look:
Retopology and unwrapping
Hey Folks!
Been A while since I posted an update since it was my daughters 1st birthday this month ( I'm a very proud dad).
#jonJones #ufc #characterart #3dart #3dcharacter #lowpoly #retopology
Texturing
Hey folks, keeping myself busy with this Texturing proces. The bakes (using marmoset toolbag) went well (minus a few areas that needed tweaking). Once I finished that and then cleaned the mouth area for seams, I imported my textures and mesh to substance painter using the UDIM method so that I could paint across textures.
It's really seeing the character come to life through the textures, especially added pore and skin details to push the quality even further.
When I'm happy with the skin I'll finish the rest of the outfit. Then I can sleep 😴.
jonJones #ufc #characterart #3dart #3dcharacter #lowpoly #substancepainter #texturing #marmosettooolbag
Hey Denzil this is looking pretty solid, how did you go about doing the hair? It looks like you're baking the head/brow hair down onto texture, but the beard is more alpha planes - how did you create these from the fibermesh groom in ZB? Looking forward to seeing more progress.
@Torch
Cheers,it was mostly just card placement in maya. Nothing magical.
Good thing is don't be afraid to look at characters that have already been made in games and just follow their techniques
Texture Updates in Substance!
Hey folks, it's been a while since I've posted, here are some updates:
I'm happy with the texture process that I've done in Substance Painte, so I'll be moving onto the Lighting in UE5.
excellent work, very impressive.
@killnpc Thanks Dude!
@shokkers what would you recommend?
Nice work.
Fantastic work - not sure if the above comment realizes what damaged/cauliflower ears are.
Looks good! imho really captured his likeness 👍️
"not sure if the above comment realizes what damaged/cauliflower ears are."
....also recognised as a 'badge of honor' worn by Rugby Union, front row forwards 🤓
@plaintextures - thank you! 🤙
@Kanni - Appreciate it a lot dude (yeah you're right, it's entertaining however 😅)
@sacboi - Thanks dude this makes a lot
Amazing work! Your eye to detail is brilliant, down to the cauliflower ears and skin marks!
@zpallen2001 thanks very much dude!
Just some quick crit, hope you don't mind. Seems like there's some dodge topology round the traps, causing the silhouette to be jagged? You said you're moving to lighting in UE now, so I guess leave it if you're not bothered.
Also some normal errors on the bottom of the shorts, I think you could add an edge loop near the bottom when baking to minimize that during baking.
Lastly, I feel like the shorts could use a bit more grunge, or at least some break up as they're very clean right now, but this is personal preference. Is there a different roughness on the tattoo to break it up from the skin?
In general looks fantastic, you did a great job!
Fantastic job, this whole thing looks great, but just one thing I've noticed being is that Jones' limbs are a bit longer than how you've portrayed here, his hands come down past the mid thigh and his legs look a bit longer in real life. Having those longer limbs also mean his limbs are a bit lankier too, he's always been said to have pretty thin calves, where as the arms and legs here are a little shorter and a the calf muscles lot more built than in reality. Otherwise, really good job, and this is only something I noticed as a big fan of the sport.
Hey guys,
It's been a while since I've updated on here. That being said i've still been plodding on with ol' Jonny boy. Here are some updates:
@Torch Cheers for the critique, i smoothed out the topology around the neck region, the normals on the shorts (as best i could) and also made the shorts more dirty and darker so cheers for the help on that one, it's defintely and improvement.
@partick Cheers bud, yeah your feedback definetly makes a lot of sense, i think i will stay with this body type for now, and may come back to it later down the line, just merely because ive spent quite some time on this character as it is and it would be nice to just get him finished. T hat being said i good nudge/ pull of the verts later on is something I am thinking about so thanks for pointing this out.
FACIAL EXPRESSIONS:
Hey folks, been busy these past few days getting Jon Jones ready for render. Using some of the shapes from 3Dscanstore, I got some expressions made for Jon Jones.
I imported the head with the new expressions into UE4. The blendshapes are working in the Mesh viewer, however for some reason they're not working in the in the level sequencer, would anyone know why?
Any help will be greatly appreciated.
Facial Expressions in Engine
Hey Folks, here is an update on the facial expressions in Unreal Engine. I've added a sweat shader on top of his skin shader too.
Now to Just add the Wrinkle maps and we can call it a day!
Ray Tracing and Facial Expression with Wrinkle Maps:
Hey Folks, So I was able to hook up the additional Wrinkle Maps to the skin material in Unreal Engine and this is what it looks like:
I added a 'BlendAngleCorrectedNormals' to blend between Wrinkles and then in the event graph from the animation blueprint, i blended these with SetScalarParamaterValue with Get Curve Values in the parameter value node.
With that done, I used created an animation sequence, adding my animation and here are the results:
Ray Tracing:
Aside from the Wrinkle maps, I also enabled ray traced shadows:
And Voila Expressions:
Fullscreen Render 8k
Just setup the movie renderer:
Complete: