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Orchard scene in unreal engine
Images and video: https://www.artstation.com/artwork/4XeB1k
Murder King miniature
https://www.artstation.com/artwork/nEb42K
First post about my work on Vampire the Masquerade - Swansong as Environment Artist : [FINISHED] Vampire the Masquerade - Swansong : Red Salon_Part 1 — polycount
More high res renders on Artstation : https://bit.ly/ElbSwansong01
hello,
Today i'm sharing with you my latest project, "mush"
render in cycles.
https://www.instagram.com/lomepawol/
Concept by sleud
ways to go still, but its slowly moving in the right direction
Trying to improve my npr on blender, rendered in eevee :
More pictures on :
https://www.artstation.com/artwork/o2PP1L
Hello,
Just finished working on the French SMG MAS-38
More pictures here:
https://www.artstation.com/artwork/lR82YG
Hi, just finished my first character for my future game on unreal engine
Video renders with some vfx included at
https://www.artstation.com/artwork/RnOmVr
Hey! I have been working on this from the past month. I have chosen this project to learn Substance designer and speedtree so taking some time to learn it. I have made all the assets in it.
Hey everyone! Meet Mushy, the mushy monster ( not really but he tries his best )) ). High poly sketch done in ZBrush, low poly in Cinema4D, handpainted in Substance Painter and rendered in Octane.
Yo! I'm happy to finally share another personal, a stylized DoomHammer with hand painted texturing.
I used a mixed tecnique with adobepainter for creating a base texturing and then add more colorful variation with 3dCoat in hand painted style.
Link: https://www.artstation.com/artwork/vJRBaA
Hope you like it!
I finished my Hellknight project.
All images: https://www.artstation.com/artwork/wJnKEV
Some work I did for Vampire the Masquerade - Swansong : https://polycount.com/discussion/230610/finished-underground-investigation-environment-vampire-the-masquerade/p1?new=1
https://www.artstation.com/artwork/yJqqG9
Working on some blood Bourne fan art
https://www.artstation.com/artwork/aGryd2
https://polycount.com/discussion/230625/high-elf/p1?new=1
Not really a game ready character, but something I've been working on nonetheless.
Consider visiting the Artstation page for higher resolution renders, a turntable and additional information! https://www.artstation.com/artwork/d0BayK
https://www.turbosquid.com/FullPreview/1917003
https://sketchfab.com/3d-models/ak203-251ae8637c6b43be8b60a311fb772d2d
https://www.artstation.com/artwork/G8WE9B
How do you like it ?
Practising sculpting in ZBrush, based on a concept by Yana Blyzniuk
Based on beautiful concept from Ian Su: https://www.artstation.com/artwork/Nx8Naz
https://www.artstation.com/artwork/KO9gwB
https://youtu.be/rMHJ1Jt4R-c
my animation, how you like it ?
Created this artwork:
https://www.artstation.com/artwork/14kPNe
Added this gun:
https://www.artstation.com/artwork/G8WE9B
Available here:
https://www.turbosquid.com/FullPreview/1917003
My other models:
https://sketchfab.com/maddex88/models
Ruz could do with a few more samples in there but I've been wondering over the last couple of months since following your waywo, mostly about this VR enviro's intent, basically in terms of either potential commercial release or merely passion project?
And by the way like those generic cars, too.
Unreal 5 - Ghostbusters Headquarters (Fan Boy Project)
Work thread - https://polycount.com/discussion/222040/ghostbusters-headquarters-firestation-hook-and-ladder
DeepStalker_Kaiju
tabletop miniature https://www.artstation.com/artwork/8wam56
Playing inside Blender's latest build, with a few tips from Mr Bergholz.
One day challenge. I wanted to check how much I am able to do using only Substance Painter(without using 3d). From zero to visible effect.
more: https://www.artstation.com/artwork/JeWLeA
Hello people! Here's a sculpt I worked on for the OnePageRules july release, the Mummified Ammut! It was all done in Zbrush and rendered in Keyshot!
More images on AS: https://www.artstation.com/artwork/g8qveG
Hello People,Here is my latest artwrok create Highpoly lowpoly and Texture for the asset.
https://www.artstation.com/artwork/NGVZvd
Second approach to displacament in Substance Painter
more: https://www.artstation.com/artwork/mzPEQ8