Hey! I have been working on this from the past month. I have chosen this project to learn Substance designer and speedtree so taking some time to learn it. I have made all the assets in it.
Hey everyone! Meet Mushy, the mushy monster ( not really but he tries his best )) ). High poly sketch done in ZBrush, low poly in Cinema4D, handpainted in Substance Painter and rendered in Octane.
Ruz could do with a few more samples in there but I've been wondering over the last couple of months since following your waywo, mostly about this VR enviro's intent, basically in terms of either potential commercial release or merely passion project?
Hi, My name is Snowydoll and I'm starting high school this year. I have been working with MMD animation for several months now and have learned how to animate from this program. I'm new at animation and just love it. I just opened my first Youtube channel and posted my first video there. I need help with clothes physics to make my animation better. I'm also learning blender and will be using MMD with it. I appreciate any suggestions you have that can help me with MMD, thank you.
Discovering modular and trim sheets workflows with this roman inspired enviro :) Still a wip though and a lot of room for improvement. Using only one 4K trim for the most of enviro (except a couple of props I made myself and some coming from Quixel library).
Hello, I am new to posting on polycount and I heard this is the best place to improve, thus I am posting in hope of having some critique.. The finished or near finished parts seem to be relatively clear but there is some parts empty due to it being a WIP piece. Feel free to crit and give suggestions. Thanks for all the input! (Ignore the random cube on the back and the box barrel connector. and floating sight)
Roast away, I don't mind if you be harsh I'm here to learn. After all my first crit was very harsh and I improved greatly due to it. * even make jokes I dont mind * Also I have been using fusion for 3 days, some stuff is not precise as it should be.
Ever since first seeing this as a child in the 80s I was blown away by an AT-AT walker.
It's a simple design yet somehow has become iconic not just in Hollywood but in cinema and film as a whole. I tried recreating this for cities skylines back in my early days of modelling, and now here, I am attempting it again 8 years later.
Blender 3 | Unreal Engine 5 | Star-wars AT-AT Walker Fan Art | Model
Replies
Orchard scene in unreal engine
Images and video: https://www.artstation.com/artwork/4XeB1k
Murder King miniature
https://www.artstation.com/artwork/nEb42K
First post about my work on Vampire the Masquerade - Swansong as Environment Artist : [FINISHED] Vampire the Masquerade - Swansong : Red Salon_Part 1 — polycount
More high res renders on Artstation : https://bit.ly/ElbSwansong01
hello,
Today i'm sharing with you my latest project, "mush"
render in cycles.
https://www.instagram.com/lomepawol/
Concept by sleud
ways to go still, but its slowly moving in the right direction
Trying to improve my npr on blender, rendered in eevee :
More pictures on :
https://www.artstation.com/artwork/o2PP1L
Hello,
Just finished working on the French SMG MAS-38
More pictures here:
https://www.artstation.com/artwork/lR82YG
Hi, just finished my first character for my future game on unreal engine
Video renders with some vfx included at
https://www.artstation.com/artwork/RnOmVr
Hey! I have been working on this from the past month. I have chosen this project to learn Substance designer and speedtree so taking some time to learn it. I have made all the assets in it.
Hey everyone! Meet Mushy, the mushy monster ( not really but he tries his best )) ). High poly sketch done in ZBrush, low poly in Cinema4D, handpainted in Substance Painter and rendered in Octane.
Yo! I'm happy to finally share another personal, a stylized DoomHammer with hand painted texturing.
I used a mixed tecnique with adobepainter for creating a base texturing and then add more colorful variation with 3dCoat in hand painted style.
Link: https://www.artstation.com/artwork/vJRBaA
Hope you like it!
I finished my Hellknight project.
All images: https://www.artstation.com/artwork/wJnKEV
Some work I did for Vampire the Masquerade - Swansong : https://polycount.com/discussion/230610/finished-underground-investigation-environment-vampire-the-masquerade/p1?new=1
https://www.artstation.com/artwork/yJqqG9
Working on some blood Bourne fan art
thread https://polycount.com/discussion/230887/wip-bloodbourne-fan-art#latest
https://www.artstation.com/artwork/aGryd2
https://polycount.com/discussion/230625/high-elf/p1?new=1
Not really a game ready character, but something I've been working on nonetheless.
Consider visiting the Artstation page for higher resolution renders, a turntable and additional information! https://www.artstation.com/artwork/d0BayK
Practising sculpting in ZBrush, based on a concept by Yana Blyzniuk
Based on beautiful concept from Ian Su: https://www.artstation.com/artwork/Nx8Naz
https://www.artstation.com/artwork/KO9gwB
Ruz could do with a few more samples in there but I've been wondering over the last couple of months since following your waywo, mostly about this VR enviro's intent, basically in terms of either potential commercial release or merely passion project?
And by the way like those generic cars, too.
Unreal 5 - Ghostbusters Headquarters (Fan Boy Project)
Work thread - https://polycount.com/discussion/222040/ghostbusters-headquarters-firestation-hook-and-ladder
DeepStalker_Kaiju, tabletop miniature
free support miniature done for Rocket Pig Games
more images
https://www.artstation.com/artwork/8wam56
Playing inside Blender's latest build, with a few tips from Mr Bergholz.
One day challenge. I wanted to check how much I am able to do using only Substance Painter(without using 3d). From zero to visible effect.
more: https://www.artstation.com/artwork/JeWLeA
Hello people! Here's a sculpt I worked on for the OnePageRules july release, the Mummified Ammut! It was all done in Zbrush and rendered in Keyshot!
More images on AS: https://www.artstation.com/artwork/g8qveG
Hello People,Here is my latest artwrok create Highpoly lowpoly and Texture for the asset.
https://www.artstation.com/artwork/NGVZvd
Second approach to displacament in Substance Painter
more: https://www.artstation.com/artwork/mzPEQ8
working up some new hair on clint
Hi there! Here is my last portfolio piece. It is a sculpture of a dinosaur made in Zbrush created from the concept art of Nicola Saviori.
Detail View: https://www.artstation.com/artwork/qQdk6a
Did a art test for a production company, I manage to combine both exploring in unreal 5 and playing with it's light to expand my experience.
more doodling, sculpted in blender, painted in zbrush polypaint
https://www.artstation.com/artwork/8wnNgx
ArtStation - Vintage hand drill
Hello! I am back with this High Priest of Ammut character I also made for the OnePageRules july release!
Full project here: https://www.artstation.com/artwork/qQYqDy
Hi! Here is my first 3D environment, check this out: https://www.artstation.com/artwork/eJXoQP
Hi, My name is Snowydoll and I'm starting high school this year. I have been working with MMD animation for several months now and have learned how to animate from this program. I'm new at animation and just love it. I just opened my first Youtube channel and posted my first video there. I need help with clothes physics to make my animation better. I'm also learning blender and will be using MMD with it. I appreciate any suggestions you have that can help me with MMD, thank you.
Here's the link to my video: https://www.youtube.com/watch?v=y36mgFNTp-U
posted a few images of how I generally approach hair in various programs
Not a detailed tutorial as such, but gives some insight. I am not a hair expert, just had to learn enough so i could do the basics
https://www.artstation.com/artwork/DA1mYR
Discovering modular and trim sheets workflows with this roman inspired enviro :) Still a wip though and a lot of room for improvement. Using only one 4K trim for the most of enviro (except a couple of props I made myself and some coming from Quixel library).
Hello, I am new to posting on polycount and I heard this is the best place to improve, thus I am posting in hope of having some critique.. The finished or near finished parts seem to be relatively clear but there is some parts empty due to it being a WIP piece. Feel free to crit and give suggestions. Thanks for all the input! (Ignore the random cube on the back and the box barrel connector. and floating sight)
Roast away, I don't mind if you be harsh I'm here to learn. After all my first crit was very harsh and I improved greatly due to it. * even make jokes I dont mind * Also I have been using fusion for 3 days, some stuff is not precise as it should be.
https://www.artstation.com/bionicphobia
3d rendered digital artwork "The Saint's Voyage".
Software used : Blender, Krita, Substance Painter, Twinmotion 2022 Quixel Megascans.
Dragon Knight - Real Time: https://www.artstation.com/artwork/zDqN4w
This is my character just from my mind no likeness
I started it from a sphere.
Sculpting in Zbrush
Hair is a blender particles system
Rendered in blender 3.0.0 Cycles
I hope you like it.
Ever since first seeing this as a child in the 80s I was blown away by an AT-AT walker.
It's a simple design yet somehow has become iconic not just in Hollywood but in cinema and film as a whole. I tried recreating this for cities skylines back in my early days of modelling, and now here, I am attempting it again 8 years later.
Blender 3 | Unreal Engine 5 | Star-wars AT-AT Walker Fan Art | Model
More pictures: https://www.artstation.com/artwork/b5v8OE
Hey guys, i would like to share my second ever character game-ready, what do you'll think about it?
More images here https://www.artstation.com/artwork/Wm01YE