Been forever since I posted on here! Here's a WIP of a crossbow I'm making at the moment. Based on a weapon from one of my favourite book series The Broken Empire Trilogy
Now working as a solo game developer and 3d artist on the game called Almost There. It's a turn-based survival simulator. The game will feature some elements of the roguelike and RPG genres. You can check the Almost There thread, lots of 3d works here.
Modelled a Ghost from Destiny, Cycles render. A redo from scratch of one of the first models I made in Blender 2.8 without tutorials. More renders and a turnaround here: ArtStation - Ghost V2, Blaine Fox
Hello! First time posting here! I just finished modelling my stylised Clara and the Rat King. My next steps will be rigging and possibly some animation. More images: https://www.artstation.com/artwork/R3VwRO
Been forever since I posted on here! Here's a WIP of a crossbow I'm making at the moment. Based on a weapon from one of my favourite book series The Broken Empire Trilogy
Nice mix of high/low detail areas on this. Looking forward to seeing it complete!
Hello! this is the first character of a 3 part series I worked on for the Lord of the Prints March release, the Cecaelia Queen! Fully sculpted in zbrush and rendered in Keyshot.
Hey Guys, I just finished my High Poly SMG, based on atwork by E Wo Kaku Peter. I was practising hard surface.Done in 3DS Max and ZBrush. Do Check it Out here - https://www.artstation.com/artwork/3dVVRg
Hi everyone! My Artstation where you can see the piece in detail: https://www.artstation.com/aemilion This isn't my first project for 2021 but I wanted to approach the idea of Stylized glass and so I created this magic potion / vial. As a workflow I first modeled everything in Maya, the low poly for the sculpt. I took the Low poly for the sculpt to Zbrush and sculpted details to suggest the elements as much as possible in a stylized manner. I retopologized the objects manually and eliminated the extra vertices I made for support and still in Maya, I UV unwrapped from camera view because I felt like it's much more intuitive like so. I took the low poly into Substance Painter and baked the high poly sculpt onto the low poly obj. The tricky part was of course in SP because here I had to be a little more inventive with the opacity and roughness layers to obtain the glass-like material. In the end I took the low poly model into Blender this time and with node wrangler on I just added the materials in. I had to also find a way to balance the IOR with the transparency and Alpha in Blender. I actually wanted to finish this in Blender because I was able to obtain a dramatic light effect for this stationary object so I did this in Cycles. I hope it's not too sketchy but I really would love to know what you think about it. Also please tell me if this workflow would make sense in general. I know that most game engines don't use ray tracing so this magic potion wouldn't look like this in a regular game but I found that this workflow was the easiest for showcase this idea of stylized glass. Looking forward to your thoughts.
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This is my rendition of an Obi-Wan Kenobi Lightsaber Build with an emphasis being on the actual vintage parts!
More pics here:
https://www.artstation.com/artwork/lxbZYJ
More renders and a turnaround here: ArtStation - Ghost V2, Blaine Fox
https://polycount.com/discussion/225461/finished-destiny-2-fan-art-patron-of-lost-causes-scout-rifle/p1?new=1
https://www.artstation.com/edumartinez
Any feedback is welcome.
https://www.artstation.com/artwork/XnV6kL
you can see more of the progress of this scene here: https://polycount.com/discussion/224814/wip-ue4-colonial-kitchen#latest
https://www.artstation.com/artwork/QrV3Rl
https://polycount.com/discussion/225493/young-nic-cage-real-time-head/
https://www.artstation.com/artwork/v2rddO
wrapped up this sorta kinda speed sculpt thing based off creaturebox concept art.. You can see the whole thing recorded on my youtube: https://www.youtube.com/watch?v=yP1UxtgFhZE AND there are breakdowns and stuff on my artstation. https://www.artstation.com/artwork/kDdgV6
More renders in my Polycount Topic
I hope you will enjoy. Like on Artstation if you like them In separate pictures, look at
Polycount:
https://polycount.com/discussion/210854/characters-and-weapons-i-made-for-last-spirit-mobile-game#latest
Artstation:
https://www.artstation.com/artwork/w6bEyO
https://polycount.com/discussion/225570/finished-samurai-firing-a-teppo-at-night/p1?new=1
https://www.artstation.com/artwork/g2W06e
Mini Walther Modell 9
https://www.artstation.com/artwork/2830mJ
Fully sculpted in zbrush and rendered in Keyshot.
My artstation: https://www.artstation.com/ricardoandreisdeoliveira
Bogdan's concept: https://www.artstation.com/artwork/xJe9y4
ArtStation - The Sage , Saahil Sharma
The guy is a super human of Russia "Ivan the Giant" or "Верзила Иван".
You can check more pics on my Artstation page: https://www.artstation.com/artwork/mDYONZ
Full WIP thread you can check here: https://forums.cubebrush.co/t/art-war-5-3d-submissions-art-world-war-ivan-the-giant-eggo/9919/
Working on Katara from Last Airbender
Did this awhile back but only got around to posting it now. Super cool device http://www.ak-info.ru/joomla/index.php/devices/9-optics/252-lcuaabout
More stuff on Artstation also: https://www.artstation.com/artwork/w6bXow
Up for sale at: https://gumroad.com/l/yXNFU
Hello! Here's the second character of a 3 part series I worked on for the Lord of the Prints March release, the Cecaelia Spearwielder!
Full project on Artstation: https://www.artstation.com/artwork/v2B91Y
My Artstation where you can see the piece in detail: https://www.artstation.com/aemilion
This isn't my first project for 2021 but I wanted to approach the idea of Stylized glass and so I created this magic potion / vial.
As a workflow I first modeled everything in Maya, the low poly for the sculpt. I took the Low poly for the sculpt to Zbrush and sculpted details to suggest the elements as much as possible in a stylized manner. I retopologized the objects manually and eliminated the extra vertices I made for support and still in Maya, I UV unwrapped from camera view because I felt like it's much more intuitive like so. I took the low poly into Substance Painter and baked the high poly sculpt onto the low poly obj. The tricky part was of course in SP because here I had to be a little more inventive with the opacity and roughness layers to obtain the glass-like material. In the end I took the low poly model into Blender this time and with node wrangler on I just added the materials in. I had to also find a way to balance the IOR with the transparency and Alpha in Blender. I actually wanted to finish this in Blender because I was able to obtain a dramatic light effect for this stationary object so I did this in Cycles.
I hope it's not too sketchy but I really would love to know what you think about it. Also please tell me if this workflow would make sense in general. I know that most game engines don't use ray tracing so this magic potion wouldn't look like this in a regular game but I found that this workflow was the easiest for showcase this idea of stylized glass.
Looking forward to your thoughts.
https://www.artstation.com/atlasryan
https://www.youtube.com/watch?v=KGdq_UahcYo
Thread here: https://polycount.com/discussion/224414/great-big-npc#latest
Alot more on my Arstation: https://www.artstation.com/artwork/g2WDRm
https://www.artstation.com/artwork/w6bEyO
https://polycount.com/discussion/225570/finished-samurai-firing-a-teppo-at-night/p1?new=1
Here's the Topic with more pics https://polycount.com/discussion/225742/modular-american-diner-real-time-ue4-environment/p1?new=1
Here's the post on Artstation with even more pics https://www.artstation.com/artwork/9mVA2y
Download the neon signs free here: https://gum.co/neonsigns/