Hey. I want to share the work that I do for the mobile game Last Spirit.
In the first post representative images and links to artstation. Below is a more complete description. 1 Skin for the warrior and sword https://www.artstation.com/artwork/3oaA82
Skin for the warrior and sword which I made for the mobile game Last Spirit. Work for Skymoons Kiev. I did - high poly, low poly, UVmap layout, baking, texture in substance painter. Polycount: character - 8160 triangles, weapon - 1296 triangles. Shader: PBR metal/rough. Textures: character - 1 UV 1024px, weapon - 1 UV 1024px. https://www.artstation.com/artwork/3oaA82
Little fisherman low poly I made for the mobile game Last Spirit. Technical specs: Polycount: character - 3486 triangles, weapon - 668 triangles. Shader: PBR metal/rough. Textures: character - 1 UV 1024px, weapon - 1 UV 1024px. Work for Skymoons Kiev. I did - high poly, low poly, UVmap layout, baking, texture in substance painter. https://www.artstation.com/artwork/lVLyRG
Guys, the swords I worked on in SkymoonsKiev, I formed in the post. All models for mobile MMORPG Last Spirit. I hope you will enjoy. Like on Artstation if you like them (link in the first comment) Pipeline - Zbrush, 3ds MAX, UVLayout, marmoset, Substance painter. All textures are 1024px. Polycount: swords around 1-1,5k , wings -6k triangles. Render in marmoset.
Hey, this is my character Naga. Now I am slowly looking for a 3d character artist job and filling out my portfolio. I worked on it at SkymoonsKyiv. Recently I was allowed to put it in my portfolio. And although the character is quite low-poly and is intended for a mobile game. I decided to present it artistically and put it in an interesting pose. What do you think - did it work?
Replies
Polycount: character - 8160 triangles, weapon - 1296 triangles.
Shader: PBR metal/rough.
Textures: character - 1 UV 1024px, weapon - 1 UV 1024px.
https://www.artstation.com/artwork/3oaA82
Technical specs:
Polycount: character - 3486 triangles, weapon - 668 triangles.
Shader: PBR metal/rough.
Textures: character - 1 UV 1024px, weapon - 1 UV 1024px.
Work for Skymoons Kiev. I did - high poly, low poly, UVmap layout, baking, texture in substance painter.
https://www.artstation.com/artwork/lVLyRG