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Here my last work
High res and more here : https://www.artstation.com/artwork/reD1O
(i need to improve the render time, dunno whats wrong with my setup - took me around 20min to render this simple scene..) every help is appreciated.
(my first thought was maybe the spot light setup?)(does it increase the render time that significantly?) - (2nd question would be: why do i get the shadows in the left upper corner from my emitter light planes? - i have turned off the camera/shadow ray visibility for my emitter planes)Also i would like to ask if it would be a good idea to start a separate thread for all of my stuff / my progress into "3D Art Showcase & Critiques"? Haven't seen any other thread like that or am i blind?
you can check out the beauty renders at the art station page
https://www.artstation.com/artwork/odJyW
Little update on my piece.
I decided to record quick sculpt video. Put myself in to limits 54 minutes. Actually, according to sculpt, I see that the shape is not quite accurate. More interested in the comments about video. Format and speed, acceptable? I'm going to do more similar video. С&C pretty welcome.
Cross post from my thread http://polycount.com/discussion/comment/2504318#Comment_2504318
https://www.youtube.com/watch?v=e3TwDRE3TZksmall bit of progress on this head:
I made this model in 3dCoat, then paint textures and materials in Substance Painter 2 and rendered in Marmoset Toolbag 3
http://polycount.com/discussion/comment/2507748#Comment_2507748
I picked a image just browsing on pinterest I found this one very interesting to sculpt. I made the rendition of the sculpt with a touch of zootopia.
heres the link of the reference:
https://pp.vk.me/c630617/v630617873/5c003/ZgyzIimD_-0.jpg
More Details Here: https://www.artstation.com/artwork/d33BW
https://www.artstation.com/artwork/e4413
http://polycount.com/discussion/154030/ue4-our-ghosts-of-war-world-war-2-adventure-game#latest
US. Army Binoculars
I am gonna do more experiments with that, looks kickass!
Also I bring slash effects!
Got the layers set up (9 types of camo on a material slider) and a separate pattern generation material (so I don't have a billion variables on one mat). Can replicate zebras, cheetahs, tigers, hyenas, and pandas. As well as, presumably, house cats and those koi goldfish things.
Loads of pictures on Unity Connect (more pics, environment, running from the equator to the pole, etc).
more about my work here and here and on my polycount sketchbook
http://https//www.artstation.com/artist/michael_andreula
Get it here: https://gumroad.com/l/KzolW
https://www.artstation.com/artwork/kLolz
Get my FIRST set here!: https://gum.co/ldBZS
Based on 1k grayscale psd files with custom icons these brushes are ready to use as they are. Just extract them to your brushes folder and navigate there with lightbox in zbrush. Or just double click on the file in while zBrush is open. Make sure you have enough resolution on your mesh and there you go! See the example image in the cover! These work excellently on any cloth types but especially with leather and denim materials. I included the psd files also, but they are tweaked for zbrush so other programs may or may not need tweaking of their own.
https://www.artstation.com/artwork/xoo1m
http://polycount.com/discussion/181084/x-mansion-unreal-engine-4
I'm streaming all of it live on Twitch.
I have a thread for the thing over here:
http://polycount.com/discussion/comment/2508769#Comment_2508769
https://www.artstation.com/artwork/qPYYR
Concept by Aleksandr Nikonov
Marmoset viewer and higher res here : https://www.artstation.com/artwork/OdBvk
Just finished this girl and plan to put her into UE4 anytime soon
more images here http://polycount.com/discussion/181001/alice-ingame#latest
and yo can rotate her in viewer here http://https//www.artstation.com/artwork/e49kY
More:
https://www.artstation.com/artwork/redwO
here is the thread: http://polycount.com/discussion/180684/wildstar-sign-wip#latest
Put in some lighting and materials. Cant wait to play with Decals. Also all models are no bake, fuc@k yeah
Also check my ongoing improvement thread, its a fun read!
http://polycount.com/discussion/179146/handpainted-graveyard-2-5d-style#latest