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Character: Sid, concept artist: Leo Aba, modeling/handpaint: Livio Rajh
©2016 Goodgame Studios
Character: Xantis, concept artist: Max Hugo, modeling/handpaint: Livio Rajh
©2016 Goodgame Studios
here's what i'm working on, body will eventually happen when I get round to it, too busy with final fantasy 15 at the moment
thread url: http://polycount.com/discussion/162647/taylor-zachary-portfolio-art#latest
artstation url: https://www.artstation.com/artwork/ZJXa1
Wisps I am making for the VFX sketch challenge thing
/https://realtimevfx.com/c/Events/vfxsketch-portal-wisp
High Res - https://www.artstation.com/artwork/rPbam
More pictures can be found on ArtStation or in the Polycount Thread.
https://www.artstation.com/artist/acms
Over at the 2D Section i post my concept:
https://www.artstation.com/artwork/x2P4m Artstation link for easy access. (mine)
Theme for me was Halloween, more info on all that on artstation also.
Great work everyone keep on, keeping on.
Hope you like, Thanks Anki & Harald.
Degrading is mari idk how to stop it any tips would be great, thanks peeps.
A scene I'm working on. Rendered in arnold.
Cheers!
Modeling done in zbrush/maya, some quick texturing in Mari, shading, lighting and rendering with Arnold, xgen fibers for the hair.
My thread: http://polycount.com/discussion/180531/young-nahoko/
On my Artstation page you can see some other pictures, and some RND test about cloth and hair simulation.
https://www.artstation.com/artwork/5484z
http://polycount.com/discussion/comment/2505007#Comment_2505007
neilberard: holy, moly, that looks amazing!
tsmith3d: man, those beasts look really cool, especially love how the fur was done on the wolf. Feels cosy .
goatSQVIDD: ok, I've been putting of playing that game for ages, but these images sold me! Really nice and atmospheric stuff.
I've found a really awesome concept of an Egyptian Mirror and thought I'd have a go at it. Texturing it in Substance Painter. Feedback more than welcome + more screenshots in my THREAD.
Well, here is something I am trying to finish before I leave for the holidays. Any feedback or critique is greatly appreciated. Cross post from my thread below:
http://polycount.com/discussion/180552/ue4-environment-neon-murder-wip#latest
Check out the thread here for more! http://polycount.com/discussion/180509/feral-rites-art-dump-insomniac-games-oculus-vr
Sombro: https://www.artstation.com/artwork/Ll5Gv and a few more over at my portfolio.
just a quick sculpt I did for fun based on nick orsi nick wilde design.
Cheers,
Bao
Made a node to composite all baked maps to get an handpainted base to paint over, avoid the hassle of Photoshop !
It saves time, lets you iteraste faster and you don't have to worry if you rebake a lot ( Like I do ).
It's also usefull for projects ( Like in UE4 ), when you want to have a clean base setup before Painting over it.
Still a wip and planning to add even more control for the user. Lots of cool things coming
You can also save Presets inside B2M so If you like something you can use it later on ( always usefull )
Nothing was painted by hand at this Time, so its Just a base to get started with
Youtube link: https://www.youtube.com/watch?v=wSevAde7ZLM
You can see more at my artstation page:
https://www.artstation.com/artwork/odOGL
Have a good day !
this is my last prop, it is textured in Substance Painter and rendered in Marmoset Toolbag 3.
More pictures and Marmoset Viewer here: https://www.artstation.com/artwork/xoJBE
Hi all, first post here on Polycount
This is a 3D personal study of BMW P84/5 formula 1 engine.
See Hi Res here on Artstation: https://www.artstation.com/p/gxYax
Hi all! Wip stylized character hpoly for bake. Im doing it in my free-time. More pics here:
https://www.artstation.com/artwork/od2Lq
Currently I'm working on a scene of my wyvern
Wyvern In Marmoset : https://www.artstation.com/artwork/V3XJZ
Work in progress of my scene : https://www.artstation.com/artwork/n1qPr
Here's a thing I've been working off-and-on since Thanksgiving. Any critiques?
Hey, I've been working on this model and I'm looking for some Critiques.
More pictures here : https://www.artstation.com/artwork/aBoyk
http://polycount.com/discussion/comment/2505757#Comment_2505757
new FX, now crazy swarm missiles!
A Soviet nuclear-powered battleship ShipGirl (KanMusu) modeled after great Tim Löchner's art.
Thread: http://polycount.com/discussion/180389/proyekt-88-sovietsky-soyuz#latestHe allowed me to get a shot at it and even allowed me to wright a fan fiction background story about her.
Didn't have the time to improve her further but will do in the future when I have free time.
Original Art by Tim Löchner
https://www.artstation.com/artwork/RLQGD
Turntable, story and renders:
Renders:
I'm progressing with Ninrod the sea lady:
Click here for her WIP topic!