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Replies
https://www.artstation.com/artwork/LlEE0
http://polycount.com/discussion/154030/ue4-our-ghosts-of-war-world-war-2-adventure-game#latest
https://www.artstation.com/artwork/qP652
Got my chair done finally.
http://polycount.com/discussion/179527/hecate-remake#latest
Will post high-res from ue4 / substance designer and a small breakdown soon
referenced straight from down the street in mtl...
http://www.youtube.com/watch?v=It5rq8pzeio
Diner I'm working on for my MA. More in my thread.
Workflow and iterations can be seen on my artstation page: https://www.artstation.com/artwork/PbgV3
To compare (http://polycount.com/discussion/comment/2441924#Comment_2441924)
https://www.artstation.com/artwork/kmJmx
I don't play overwatch might give it a go sometime in the future, couldn't post this in the 1k tri count thread which was the goal. Turned into a study of shapes instead since the count exceeded 1k -it is 2k un-optimized.
w.i.p. (eh)
update:
just going to update this post so i don't make a thread for it, wondering if i should just make it as is and not try to go lowpoly with it. 2750-ish has the back engine. Added geo for the lines they don't count towards the final just for the render.
Glad to finally have something new to post!
I've had the honor of working with Chris Cao over the last few months and I want to give a special thanks to him for being a rock star mentor and for always pushing me forward. Also thank you to my lab crew for giving me constant feedback throughout the process. You guys kicked ass this semester! These last few months have been an unforgettable experience.
The suit is Mass Effect and Halo inspired. There are more images and the Marmoset tool on my art station page: https://www.artstation.com/artist/coltonorr
https://www.artstation.com/artwork/43kv1
Here my last work
High res and more here : https://www.artstation.com/artwork/reD1O
(i need to improve the render time, dunno whats wrong with my setup - took me around 20min to render this simple scene..) every help is appreciated.
(my first thought was maybe the spot light setup?)(does it increase the render time that significantly?) - (2nd question would be: why do i get the shadows in the left upper corner from my emitter light planes? - i have turned off the camera/shadow ray visibility for my emitter planes)Also i would like to ask if it would be a good idea to start a separate thread for all of my stuff / my progress into "3D Art Showcase & Critiques"? Haven't seen any other thread like that or am i blind?
you can check out the beauty renders at the art station page
https://www.artstation.com/artwork/odJyW
Little update on my piece.
I decided to record quick sculpt video. Put myself in to limits 54 minutes. Actually, according to sculpt, I see that the shape is not quite accurate. More interested in the comments about video. Format and speed, acceptable? I'm going to do more similar video. С&C pretty welcome.
Cross post from my thread http://polycount.com/discussion/comment/2504318#Comment_2504318
https://www.youtube.com/watch?v=e3TwDRE3TZksmall bit of progress on this head:
I made this model in 3dCoat, then paint textures and materials in Substance Painter 2 and rendered in Marmoset Toolbag 3