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Here's the Polycount thread: http://polycount.com/discussion/173113/league-of-legends-one-vfx-a-day-or-two-in-unity/p1
And here's a picture:
And here's the video: https://www.youtube.com/watch?v=_WbBMz9OAbk
Feedback is highly welcome! :proud:
High res and Schematic view on Artstation: https://www.artstation.com/artwork/N2lBd
Quick Orbital Particle Beam defensive grid. Trying to make like concept art and less so like 3d art. Practice speed and stuff as well as trying to follow inspiration instead of making "projects". About a little over a day of work this weekend.
WIP of a scifi interior. Man I am floundering with this. Just so much to wrap my head around with UE4
Gil Elvgren master study
http://polycount.com/discussion/173054/chibi-cute#latest
https://www.artstation.com/artwork/r0Pn6
http://polycount.com/discussion/172083/survivor-type-character
https://www.artstation.com/artwork/6REyr
http://trickstership.com/
http://polycount.com/discussion/164105/w-i-p-project-trinity#latest
Hope you will like her.
More pics in my artstation: -Lady Knight- realtime character
Artstation for this piece
http://polycount.com/discussion/173186/grommash-hellscream-wip-zbrush-hand-painted
Alice Wonderland
https://www.artstation.com/artwork/xNA4R
http://polycount.com/discussion/173191/handpaint-lowpoly-for-mobile-game#latest
Modeled in Max, baked and textured in Substance Painter and rendered in Marmoset.
More on Artstation: https://www.artstation.com/artwork/oQOJ4
You can find higher resolution images and a general breakdown in my main thread. : )
http://polycount.com/discussion/173213/ue4-paradise-image-heavy/
Working on a fan art of Jhin, from League of Legends
http://i.imgur.com/z2Uq9jh.jpg - slightly higher res
link to thread - http://polycount.com/discussion/172567/a-road-trip-in-2116-challenge-jonas-ronnegard#latest
And if
http://polycount.com/discussion/169394/prismagon-smite-art-dump#latest
Critiques welcome there as Ive still got a long way to go on anatomy.
http://polycount.com/discussion/173226/sketchbook-jason-morvan#latest
More on my Artstation https://www.artstation.com/artwork/G2X5a
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Crosspost from my thread: http://polycount.com/discussion/173104/the-division-underground-incl-rave-end-is-ny-image-heavy
Currently revisiting some procedural shader work (in vray/maya) for a tutorial I wrote a few weeks back and I am trying to add some new sections and wanted to make sure I didn't miss anything
If anyone could check it out and point out anything i missed please let me know
Thanks!
Heres a link: http://www.mikecauchiart.com/#!Beginners-guide-to-procedural-shading-using-Maya-2016-and-vray/slg5d/576945050cf258cfddd644a7
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This landscape shot is rendered using Unreal Engine 4.
See more here http://polycount.com/discussion/172657/alien-critter-study-02#latest
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Here is my latest.. Went back to this couple month old fan art, and took another pass at the texture work and presentation. Hope you like
Thread... http://polycount.com/discussion/165629/destiny-fan-art-bad-juju#latest
Larger images.. www.artstation.com/artist/mikejohnfrank86