Hey Polycount folks. Haven't posted in here for a while. Been working on some Destiny fan art recently. I'm obsessed with the art in this game, and the game in general so I figured i'll take a stab at one of my favorite guns in the game (play and art wise).
Grabbed as many references as I could online, but for this one, they are hard to come by. I took another Assault rifle that I found online in the game for multiple angles so I can get a sense of overall shape besides just side views.
Brought it into Keyshot and messed around with some materials real quick
Just recently got done making the low and am currently in the process of doing some texture work in Substance Painter. I was having some weird baking issues in SP, I believe just due to my graphics card, but I am going to have to seperately texture the back skeleton, and then combine the textures in photoshop for when i render it out in Marmoset. Here's the bake..
And then, I guess SP doesn't have a wireframe mode right now, so I had to bring in a UV Map and put it on a layer to show the wireframe. I apologize, its kind of hard to see, but hopefully you get the idea.
I'm currently working on the texture. I will post some more pics along the way. Hope you enjoy! Cheers!
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Theonewhoknocks - btw, great name. I can't get enough Breaking Bad The dots are just done in Max. Just simple floaters along the grip, with a bend modifier thrown on top.
Still getting used to Substance Painter, literally have 28 days left on the trial, but it looks like there was a wire frame mode in the viewer settings that I didn't see, so here is the actual wire frame for anyone thats interested.
Started gettin a good base of material definition yesterday.
From here i'm going to fine tweak the material definition, and mask out the rest of some colors on certain objects. Then start working on the details of the scratches/wear and tear, and small amounts of dust and grunge. Overall, weapons in Destiny are very clean, so I want to keep that art style through out my piece too.
It looks very solid up to this point, don't rush it!
It is very solid! i love the details you have put into it, i agree with @Cay though your material definition needs to be pushed, everything is that same nice new shiny look, i see you have painted some scratches and scuffs, tie those into your spec, roughness and metal maps and i think you really started to push this piece.
Oh are you going to add the really cool green glow when your take it to UE4??
I would look again at the Bungie version yours is very close just needs that extra push.
www.artstation.com/artist/mikejohnfrank86