Let 2016 begin! Past WAYWO threads:
2015,
2014,
2013,
2012.
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https://gum.co/bIWV
http://polycount.com/discussion/162842/demon-asajj-ventress#latest
So lately i have been trying out sculpting fibers and they are pretty fun after some trial and error i kind of got the hang of them. Let me know what you guys think.
http://polycount.com/discussion/172836/ue4-baroque-statues-imageheavy/p1?new=1
Updating this guy, working on some skin irregularities:
x-posting from here:
http://polycount.com/discussion/172776/georges-st-pierre-a-likeness/p1
Link to my WIP thread:
http://polycount.com/discussion/172647/fel-gaurd-world-of-warcraft-fanart#latest
update on this thingy
Marmoset scene on Artstation: https://www.artstation.com/artwork/vmgEO
Link to thread(a lot of images).
Captured in UE4, school project.
I learned a lot in Substance Designer, making materials like the mangrove below. I'll share them on Substance Share.
What do you like about my mobile game icon?
The name of the game is Quest Heroes (available on Google Play Store).
My teammates and I just released the game yesterday, if you would like give a try, here’s the link:
https://play.google.com/store/apps/details?id=com.HeroicGames.QuestHeroes
I hope that you enjoy playing it as much as we enjoyed developing it!
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little update on my piggy character
Game I've been working on recently. Link to small video of it.
http://imgur.com/gallery/aY3f8FC
See more here https://www.artstation.com/artist/tsmith3d
Cross post from my Mega Gnar thread; low poly model done, here is a gif to test how the shape reads
http://polycount.com/discussion/comment/2461689#Comment_2461689
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more images on my thread: http://polycount.com/discussion/172890/m1-75mm-anti-tank-gun#latest
But still kind of cool to test out the color palette and stuff.
I did my own screenshot but decided to send it to @EarthQuake which then did a lighting way more badass.
Thanks Joe!!!
Hey folks here's my latest work Mother Winter. Hope you guys dig it!
Direct Link (Artstation): https://www.artstation.com/artwork/l60gO
Portfolio Link (Artstation): https://www.artstation.com/artist/coreyhill
Polycount Thread: http://polycount.com/discussion/172891/mother-winter#latest
My new project is "Tadakatu Honda".
He was a japanese brave general in 1548-1610.
Low & high res models were made with Maya and ZBrush, textured with Subustasnce Painter and photoshop, and rendered in Marmoset Toolbag 2.
For a client.
Another batch of renders for the texture work I've done on MWO. More to follow.
Clay comp. Gonna run it through PS for final.
http://polycount.com/discussion/comment/2460169/#Comment_2460169
Star Citizen - Freelancer
I worked on the interior spaces shown here where I was responsible for modelling and texturing the cargo bay and docking rooms. The area was based on a concept by Daniel Joustra who did an excellent job. I also worked on and designed some of the common elements such as the cargo bay door and internal doors as well as the docking collar. I was working very closely with Neil McKnight who was overseeing the entire ships development as well as refining and creating most of the textures. I would also like to mention Nathan Dearsley who is our Art Director on the project, who provided me with excellent feedback and he also did the final lighting pass for the ships interior.
For more images check out my artstation: https://www.artstation.com/artwork/Yb58Y
Doing all the texturing with Quixel 2. It's pretty sweet so far.
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Tried to recreated an Oviraptor - Nemegtomaia, purely from bones, and comparing anatomical structure to modern equivalents. I usually draw dinos with other dinos as reference, but i can't trust that anymore. There are too many gaps in our knowledge about them, so i wanted not to reinforce other artistic licenses taken.
Artistic licenses i've taken are the colors and head/face ornaments. It might have had rooster like crests, condor like messed up face or who knows what other organic materials that we don't have info about.
Feathers are based on relatives that got preserved with plumage intact. Tail might have been way bigger and ornate. Recent evidence of feather structure show that plumage might have been a bit more primitive, and not as soft as current avian dinosaurs(birds).
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pew pew pew
https://www.artstation.com/artwork/0dRN4