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Clay comp. Gonna run it through PS for final.
http://polycount.com/discussion/comment/2460169/#Comment_2460169
Star Citizen - Freelancer
I worked on the interior spaces shown here where I was responsible for modelling and texturing the cargo bay and docking rooms. The area was based on a concept by Daniel Joustra who did an excellent job. I also worked on and designed some of the common elements such as the cargo bay door and internal doors as well as the docking collar. I was working very closely with Neil McKnight who was overseeing the entire ships development as well as refining and creating most of the textures. I would also like to mention Nathan Dearsley who is our Art Director on the project, who provided me with excellent feedback and he also did the final lighting pass for the ships interior.
For more images check out my artstation: https://www.artstation.com/artwork/Yb58Y
Doing all the texturing with Quixel 2. It's pretty sweet so far.
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Tried to recreated an Oviraptor - Nemegtomaia, purely from bones, and comparing anatomical structure to modern equivalents. I usually draw dinos with other dinos as reference, but i can't trust that anymore. There are too many gaps in our knowledge about them, so i wanted not to reinforce other artistic licenses taken.
Artistic licenses i've taken are the colors and head/face ornaments. It might have had rooster like crests, condor like messed up face or who knows what other organic materials that we don't have info about.
Feathers are based on relatives that got preserved with plumage intact. Tail might have been way bigger and ornate. Recent evidence of feather structure show that plumage might have been a bit more primitive, and not as soft as current avian dinosaurs(birds).
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pew pew pew
https://www.artstation.com/artwork/0dRN4
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I made a rifle for fun and practice. These are the beatuy shots of the clean version but I made a dirty one as well.
Design and concept by Wouter Kroon (Shockwave9001).
19k tris, 1 4k texture set, rendered in Marmoset.
More shots here: https://www.artstation.com/artwork/5YNJW
EDIT: Removed picture because too large...See link to the shots above.
Cheers!
@PeterJWilkes I saw someone doing a walkaround of this ship on youtube not so long ago and at the time i was like "damn that is tasty as hell". Great work dude!
Just added some marmo viewer files of this piece to artstation, check em out at the link! https://www.artstation.com/artwork/r0gP6
The badassery of the artwork here only gets better and better just wanted to share a WIP of my new project for my studio, thought it would be cool to just throw it up on here. Just a Keyshot render from Zbrush to see how it looks so far. Hope you guys like it.
Working some more on this likeness study. Working on tertiary detailing and pores before eventually moving on to texturing and rendering.
x-posting from thread here
http://polycount.com/discussion/172776/georges-st-pierre-a-likeness#latest
Some more bits and pieces can be found here:
http://scottrpearce101.blogspot.com.au/p//warhammer-40k-basilica.html
Small scene I've been working on. Some more shots + sketchfab here:
https://www.artstation.com/artwork/XbAbn
here is the 4k version if your interested http://i.imgur.com/zFMab0v.jpg
model
Here is a small WIP screen from a top-down game i'm currently creating with Unity.
it's been a lot since I last posted something in the waywo, so here comes an experiment i did with substance designer.
Everything is fully procedural... kind of a happy accident i stumbled upon while making a rock cliff
Just wrapped this girl up and wanted to share here since it's been a while.
Posted some higher resolution images over at ArtStation!
First artwork post on here in ages, been working on updating my female basemesh for a personal project, getting close to moving on from here.
(Arms rotated down for the sake of the shots, they're in a far more sensible position in the basemesh)
Here is my current piece. Still WIP so feel free to give me your inputs! Thread in my signature.
Thanks!
http://polycount.com/discussion/171766/personal-challenge-9-busts
Created in ZBRUSH, MAYA, Substance Painter and Marmoset Toolbag. character is fully rigged and animatable, Game ready character.
http://polycount.com/discussion/172860/steampunk-weapons-safari-mk-iii#latest
More pics at my artstation: https://www.artstation.com/artwork/9RYON
Blackhand is done
Mateus Great work!
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http://polycount.com/discussion/172464/swamp-tool-prop#latest
need to do more on her still!
based on a 2D concept by South korean artist Kilart
https://www.facebook.com/kilartpage/
http://kilartdev.deviantart.com/
more renders of my 3D sculpt here:https://www.artstation.com/artist/pierrebenjamin
If you want to buy as it is, its on sale here at gumroad:
https://gumroad.com/l/CQnu
https://www.artstation.com/artwork/yKaLJ
I was working on the concept by Donato Giancola "The taming of Smeagol"
More views here: https://www.artstation.com/artwork/1B0E2
You can see it on ArtStation here
And you can downlad the heightmap of the impact here