Fantasy Power Shrine - Zbrush/HandPainted/UE4

polycounter lvl 8
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Cremuss polycounter lvl 8

Latest update:


Here’s my new personal project I’ll be working on the next following weeks (months? :D) : a stylized fantasy shrine

Technical Goals :

- Try the Blizzard approach on hand-painting textures with Zbrush sculpt
- Add animations
- Learn UE4 Cascade particles to add fancy FX

Art direction :

- I’m not sure yet but I was really inspired by Michael Vincente’s Heroes of the Storm art dump, so maybe something going in that direction?
- Definitely something not too complicated and over detailed as I always do
- In the other hand, I liked a lot the Starcraft 2 art direction, with props a bit more detailed and busy looking, so who knows?:)

Here’s a first blockout pass


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