thatanimator wrote: »
started on some basic "AI" thingies
enemies are ever gonna actually move around a level but only either stand still and shoot at the player, or move from their spawn point to a cover of sorts, when the player enters a trigger...
at least I'll have some controlled situations where I can flip a table over before covering behind it
deadpixl wrote: »
Nice work! Are you using unity and their navmesh stuff?
Ribtibs wrote: »
alexdubbeat wrote: »
^^Looking goof Felipe! She`s hottie.
Sweetangel0467 wrote: »
Looks good I'd say her head is quite a bit too small for her body though.. but oh well.
mcunha98 wrote: »
Congratulations Felipe, amazing work !
Parabens Felipe Excelente trabalho !
Grubber wrote: »
codyaq2 wrote: »
WIP vray test renders, post in PS
bigfish22 wrote: »
Started doing some shaders for the cobra model i'm doing.
Avenger84 wrote: »
Finished this low poly colt Magnum. any crits are welcome.
Funky Bunnies wrote: »
My god, every time I come in here is an explosion of awesome stuff. Super inspirational, yall!
While you guys have been cranking out rad stuff, i've been a lazy piece of poo and haven't done jack in forever :poly127:
So I thought I'd do a Valentine's Day sculpt to warm up before trying/failing at all the newfangled Zbrush 4r7 tools.
It's all pretty standard, but I made a timelapse. In retrospect I shoulda probably tried something more hardsurfacey to have a more direct comparison of the tools... Hopefully it's entertaining anyway!
Alexastor wrote: »
How do I turn this on? Looks great!