Looking good so far , i would recommend changing the color and spec of the main piece something like the classic red paint , also the skull forehead looks too large maybe you can change it for the 2 headed eagle
good job!
Hi. So many awesome things here:3
Marco Splash - wow , this is supermegacool!
Right now im working on Shredder. I didnt saw the last movie, just trailers and I didnt like them. I wanted to give justice to poor guy Shred cause he is pretty cool dude and badass ninja. Here is my current WIP. Im considering to replace his mask from cloth to metal armor but im not sure about it. Also need to add some more details.
Yeah, after low poly ill probably create thread for this model, like a big boy:poly142:
Brick texture made in Substance Designer. Fully procedural, size 1024x1024.
Lighting is done in UE4, I use two set of textures that I blend with a worldspace mask (triplanar projection, I use the same Substance as base, one being the clean version and the other one being broken).
Brick texture made in Substance Designer. Fully procedural, size 1024x1024.
Lighting is done in UE4, I use two set of textures that I blend with a worldspace mask (triplanar projection, I use the same Substance as base, one being the clean version and the other one being broken).
Looks awesome dude! I love the shapes you chose for her armor.
I personally think the small details are muddying up the design though. I would try removing the checker decals and
only doing the hexagon detail on the black fabric.
I like the checkers but I think you made a really good point about the fabric pattern. Leaving the light colored areas as smooth plastic would give a nice contrast.
This is so annoying. I know I'm missing quite a few posts for some reason, does anyone else know why this might be happening? If I use my work computer it shows the images, for some reason my home comp tards out every once in a while and just refuses to show images.
Replies
maybe I prefer without the hat
Looking good so far , i would recommend changing the color and spec of the main piece something like the classic red paint , also the skull forehead looks too large maybe you can change it for the 2 headed eagle
good job!
I'm having some fun modeling this little big guy. Orc warrior - fan art.
Based on the awesome concept by Max Grecke.
Added a new lamellar style armor on the site. I need to do some more character artist geared substances...
You can download it here:
http://substance.arvinmoses.com/product/stylized-lamellar-armor/
It runs the following controls:
Size
Tile
Color01
Color02
Metal Scruffing
Dirt Amount
Marco Splash - wow , this is supermegacool!
Right now im working on Shredder. I didnt saw the last movie, just trailers and I didnt like them. I wanted to give justice to poor guy Shred cause he is pretty cool dude and badass ninja. Here is my current WIP. Im considering to replace his mask from cloth to metal armor but im not sure about it. Also need to add some more details.
Yeah, after low poly ill probably create thread for this model, like a big boy:poly142:
Just a bit of sculpting fun, Mega Swampert!
Started a thread HERE
C&C Welcome!
Lighting is done in UE4, I use two set of textures that I blend with a worldspace mask (triplanar projection, I use the same Substance as base, one being the clean version and the other one being broken).
testing out sketchfab with my old model, oh hey , it works
Love the textures. I want an entire game that looks like this. Great work.
http://www.polycount.com/forum/showthread.php?t=139877&page=3
Not much but I'm having fun with 'em
First post this year with a photo sourced rock from New Zealand. (Sry for large pic)
HIRES
More info
Toying around with fibre mesh in Marmoset, I didn't think it would handle it this well.
thinking I finally made my portfolio competitive or close to it
really hoping I make it on the recap thread with this one : )
Thanks ! Funny thing being, half of the graph was made from mistakes.
That's because I'm working on a little but secret cinematic for my game. :poly124:
Hell, that's how half my stuff gets made. "Oops, shit .. actually, wait, that looks kinda cool."
More updates in the thread-
http://www.polycount.com/forum/showthread.php?t=145608&page=2
This is some of the work that I did for Halo 2 Anniversary:
Uh, YEAH you are. That looks awesome...
Looks awesome dude! I love the shapes you chose for her armor.
I personally think the small details are muddying up the design though. I would try removing the checker decals and
only doing the hexagon detail on the black fabric.
Calling this one done!
Moving on... ->
Finished this RTS turret in about 2 days. Learned a lot.
Also working on some sort of aimpoint