I have been working on my knowledge of 3dsmax. Here is a Winchester SXP Defender, textured within the Quixel Suite and fully animated. Here is a quick render in Marmoset:
Here it is in the game my brother and I have been working on:
I don't normally make hard surface models so this was quite a different process for me. This is actually my first model in 3dsmax. Normals and A/O baked out in xnormal using 3dsmax to generate colour id maps for quixel.
You managed to capture characterization and personality that is usually reserved for hand drawn art in a semi-photorealistic piece that looks really crisp, that is really cool.
@Gav, I love your characters! You're stuff has been quite an inspiration to me. Anyways, here's what I've been working on. Got my normals baked and will be texturing her soon.
Getting a bit more detail in.. Anyone have any tips for re-topology between max and mudbox? its been ages since iv done it. not there yet but be good to have some info if anyone has it.
Hey guys, finished my sci-fi Routine inspired scene. also made a small stylised scene last week. C&C always welcome. Everyone's stuff this year is looking awesome, Some of the PBR work has been really exceptional!
Funky Bunnies, adorable! still very much in love with that hair Jkuo, amazing! love those colors and how the gold looks ^_^ Entheosche, great sculpt! Gav, that brown leather, so so good, can't wait to see him finished *__*
@ JasonLavoie: Coming in hot from Battle Pong I see! I played a couple rounds of it and I really dig it man. I love the aesthetic of the game. Definitely going to keep my eye on this project, looking forward to see this one turn out dude!
@ Chris Kuhner: Looking really good dude! Really digging the shading on the skin. The bake turned out really great dude, lovin' the wrinkles on the neck.
@ Gav: Wow dude, the materials on that armor are absolutely amazing. Incredible work man, looks great. Really can't wait to see that guy further along, great stuff.
This is a project I have been working on for a few weeks. I'm blocking in the texture and fixing a few normal issues currently.
Crosspost from my thread : http://www.polycount.com/forum/showthread.php?t=148544
I'm currently learning Zbrush and at the same time trieing to improve my knowdledge of anatomy - please leave any crits you might have in my thread - thanks !
Kurt - Thanks buddy, I was thinking of either adding a quick tutorial before you play for the first time, I think that should help. Overall though do you think if you played this like 2 or 3 times you'd most likely get the just of the game?
Dmellott - Thank you buddy, I'm planning on putting a WIP version up soon so people can play it and hopefully give some feedback It's been fun so far, I've gotten a couple of workmates to check it out and they've given some great feedback.
Personally I feel that whilst the green/red being horizontally split on the ball works really well, the vertical split is really hard to read. Maybe it's easier when you're actually playing it.
Replies
I´d suggest that you post your images without the interface
Here it is in the game my brother and I have been working on:
I don't normally make hard surface models so this was quite a different process for me. This is actually my first model in 3dsmax. Normals and A/O baked out in xnormal using 3dsmax to generate colour id maps for quixel.
@Daphz - Thanks!
@JFletcher - That guy is looking awesome!
Crosspost
http://www.polycount.com/forum/showthread.php?t=148632
You managed to capture characterization and personality that is usually reserved for hand drawn art in a semi-photorealistic piece that looks really crisp, that is really cool.
http://www.polycount.com/forum/showthread.php?t=148610
Getting started on materials for this guy at home:
OH please make him the doctor!!! I recognised Capaldi imidiatly! Great sculpt!
My son Jonas and I decided to play around with the settings a bit!
Thread: http://www.polycount.com/forum/showthread.php?t=144952&page=2
You can see my thread for the scf-fi scene here.
http://www.polycount.com/forum/showthread.php?t=142564
Jkuo, amazing! love those colors and how the gold looks ^_^
Entheosche, great sculpt!
Gav, that brown leather, so so good, can't wait to see him finished *__*
Here is a little gif of a game I'm working on now, not so awesome art haha -
@ Chris Kuhner: Looking really good dude! Really digging the shading on the skin. The bake turned out really great dude, lovin' the wrinkles on the neck.
@ Gav: Wow dude, the materials on that armor are absolutely amazing. Incredible work man, looks great. Really can't wait to see that guy further along, great stuff.
This is a project I have been working on for a few weeks. I'm blocking in the texture and fixing a few normal issues currently.
Thread: http://www.polycount.com/forum/showthread.php?t=147271
Everything looks awesome as per usual.
So I've been working on recreating a character concept by the awesome Moby Francke.
My thread with the original concept here http://www.polycount.com/forum/showthread.php?p=2246355#post2246355
I'd love to hear what anyone thinks!
These are phenomenal...
Crosspost from my thread : http://www.polycount.com/forum/showthread.php?t=148544
I'm currently learning Zbrush and at the same time trieing to improve my knowdledge of anatomy - please leave any crits you might have in my thread - thanks !
Dmellott - Thank you buddy, I'm planning on putting a WIP version up soon so people can play it and hopefully give some feedback It's been fun so far, I've gotten a couple of workmates to check it out and they've given some great feedback.
love it! great job man! very jealous you're making these games wish i had time to sink my teeth into something like this
You do, don't pull that card out son!
I still can't seem to get the grass to render correctly, If anyone could point me in the right direction that be awesome.
Check out the thread right here! http://www.polycount.com/forum/showthread.php?p=2246775
My last speed, and my last update for the comicon.
once I finish this, I'll render it in keyshot
So here's what I'm working on now:
[SKETCHFAB]ef56c49cc15647968ad65a2c0ccb3d72[/SKETCHFAB]
One hour Skull Practice.