Erik Rading wrote: »
almighty_gir wrote: »
Froyok, procedurally generated skin types would be so badass.. being able to control things like freckle size/density with sliders, masking their position manually.
or even things like the subdermal blood vessals and stuff, having those become more or less intense based on fat distribution/bone structure (using thickness maps and stuff) would be hella cool.
Optinium wrote: »
Another Wip of my cyborg female bust thingy...
Marco Nogueira wrote: »
Hello Guys, this is a project i created based on a Hidden Moves artwork. It was rendered in Zbrush.
Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown!
Hope you like it!
Brandon.LaFrance wrote: »
I think I'm finally ready to pose this guy. He weighs in at 11,752 triangles, and a single 2048 material comprised of normal, gloss, albedo, subdermis, specular, and occlusion, and alpha maps. I'm happy to get critiques for any last minute changes before throwing him into my portfolio.
Irody wrote: »
Futuristic stair setup
Would love to get some feedback
Weilard wrote: »
Mi-mi-mi... love your character. Nice! Nice-nice-nice!
By the way, my contribution in the topic. Current game location: