A wee bit of progress on this.. I need to make some kind of translucent rim light effect in the vegetation shader to really get the proper volume going, another problem for another day :]
Also some of the assets look a little dark, Lightmass crashes when I try to bake at the moment.. I will look into that later as well ^^
Yay, it has finally come out. Shout out to Tal Peleg for the hard work in putting this all together. My Judge shows up near the end as the final boss, muahahahaha.
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Yay, it has finally come out. Shout out to Tal Peleg for the hard work in putting this all together. My Judge shows up near the end as the final boss, muahahahaha.
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Very impressive work! Those of you who didn't click play, do so.
Fantastic work, you really nailed his style well. Going to take this to game?
Im thinking about it! Dont really have the time at the moment but I might revisit it in a little while and do a low poly etc. Would be nice to get it in an environment aswell to help give it a bit of context.
Yay, it has finally come out. Shout out to Tal Peleg for the hard work in putting this all together. My Judge shows up near the end as the final boss, muahahahaha.
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Anyone, you HAVE to see this.
Turret, please make a full film of it. Its just insane. I had to watch it 3 times, so good. :thumbup:
been working on a little horror game thingy. but staying away from the guns and zombies (ooo so scary..) and focusing on puzzles (riven/myst~) rather than shooting.
just started on a little switch thingy puzzle, rather than just pressing buttons and magic happening I wanted a proper animation on every button..
right now it's all triggered by keyboard commands, but I think I want to use the mouse..
and the clipping makes me think I'll need to make the arms alternate depending on how far you are to one side of the board.. so 4 animations (on/off switch) for two hands
Decided to start a new small UE4 project. Abandoned passenger train car in a snowy wasteland, which someone has made into a shelter. Only started this three days ago, so its early on, but I'm really happy with where it stands in terms of lighting and tone.
Hey Guys. I'm currently working on Rocket Raccoon based on the really cool style of the recently released comic. If any of you guys have any constructive feedback I'd really like to hear it so I also have a thread here for that.
Finally finished with these hobos, so many problems with this project , feels like the worst I've ever done(but learned some things so np i guess) alright off to sleep. also sorry for the spamming
Needed to paint something before this 27 hour drive to Austin, so I shit-ily retopo'd, UV'd this guy and painted him a bit.I plan to transfer the textures to a cleaner UV once I actually retopo/uv all of him correctly.
Hello Guys, this is a project i created based on a Hidden Moves artwork. It was rendered in Zbrush.
Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown!
Hope you like it!
Replies
Fantastic work, you really nailed his style well. Going to take this to game?
Loads of recent stuff in my thread - http://www.polycount.com/forum/showthread.php?t=117270&page=12
Also some of the assets look a little dark, Lightmass crashes when I try to bake at the moment.. I will look into that later as well ^^
http://www.marcoplouffe.com/
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My partner Layna sculpted this badass mini up, and I've made some adjustments and final touches to get her production ready @ 32mm Scale!
Here are a couple of shots
CC is more than welcome!
Cheers!
Little bit late on posting this here, some wip of what im working on these days
I've never really sculpted a character before so this is fun. ihavenoideawhatimdoing.jpg
I refined the shape a bit - the ornaments are now much more readable -
still not 100% happy with it. (Concept from Firstkeeper)
(normal map only)
Im thinking about it! Dont really have the time at the moment but I might revisit it in a little while and do a low poly etc. Would be nice to get it in an environment aswell to help give it a bit of context.
Anyone, you HAVE to see this.
Turret, please make a full film of it. Its just insane. I had to watch it 3 times, so good. :thumbup:
x2
Amazing work!
In learning PBR
Check the full post here: http://www.polycount.com/forum/showthread.php?p=2117625#post2117625
Thread
TurnTable01 https://www.youtube.com/watch?v=LY8QjYRBV54&list=UUqjq_FwFt9iapdGIoq69HAA
TurnTable02https://www.youtube.com/watch?v=1h_Wv_AaJtA&
Link to thread: http://www.polycount.com/forum/showthread.php?t=136844
(Sorry in advance for the poopy retopo and UV.)
Would love to hear any comments/critiques:
http://www.polycount.com/forum/showthread.php?t=138520
Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown!
Hope you like it!
http://www.marcoplouffe.com/