Just trying to get more practice on pbr materials. Not happy with the lid, I dont feel the subtle scratches come through strong enough yet, need to work on the gloss map a little more. Also need to build piping and the end bit because he cant just suckle at air and hope to hoover.
Modelling my logitech sub woofer, need some critique at the current stage as the HP is almost done, there is some stuff need to be done for the back panel
(its on it's side as the speaker is on the bottom of it, and wanted to show it off)
JohnnyRampant: Awesome! Loving the anatomy
engine: He looks creepy but kinda cute at the same time, love it!
stefan: Looks great! Though the metal texture is a bit too much for me.
Crossposting from my thread, give it a look, link is in my sig
Replies
This will be a game for iPad (tower defense game). I made for Easley-Dunn Games. This is the sheriff tower, the full evolution have 1,3k polycount.
Just trying to get more practice on pbr materials. Not happy with the lid, I dont feel the subtle scratches come through strong enough yet, need to work on the gloss map a little more. Also need to build piping and the end bit because he cant just suckle at air and hope to hoover.
Modelling my logitech sub woofer, need some critique at the current stage as the HP is almost done, there is some stuff need to be done for the back panel
(its on it's side as the speaker is on the bottom of it, and wanted to show it off)
this is my first public game art tutorial
its about creating tiling cliff/rock using zbrush, xnormal, and photoshop
you can click on the link below
http://arifcreations.com/blog/2012/01/21/tileable-rock-texture-in-zbrush/
I hope it will give you better idea on how to make tiling rock texture using zbrush and xnormal
let me know if you have some crits or feedback
Goblin King
Cheers!
Photoreal turntable
reference image (http://www.ultrahighendreview.com/wp-content/uploads/2014/06/acousticsignature_wowxl.jpg)
any criticism is strongly encouraged
thanks
use the img tags, or click on insert image and paste the url of the image in there
Updated dirt pass. Removed sticky substance.
xvampire- great tutorial!
engine: He looks creepy but kinda cute at the same time, love it!
stefan: Looks great! Though the metal texture is a bit too much for me.
Crossposting from my thread, give it a look, link is in my sig
WIPs and breakdowns in my thread:http://www.polycount.com/forum/showthread.php?t=136479
a hand painted quiver.
Sculpt of Lich. I found the lovely concept somewhere on the internet, don't remember where
thought i would do a quick 30 minute face study with reference
Please crit
here's the reference
http://forums.bistudio.com/showthread.php?177321-The-Eridanus-Insurrection-An-Arma-3-Total-Modication
On my side I have been working on a B747 environment using UE4 and the wonderfull PBR workflow.
It's still very Work in progress since I intend to give it some story ( terrorist assault with load of assets on the ground and seats etc..)
Main character for a mobile game I'm currently working on...