Following the tutorial created by tsabszy few days ago, I made a some bottles. I do not got the same result, I think this is opaque, but it's okay. It was interesting to paint this.
Scale your images down, MeshPotato. Took forever to load, and it's right at the top of this page. Anything bigger than 2000 pixels in either direction is a bad idea on a forum.
Some nice forms there Renaud Galand, he's looking promising :)_
YOU ARE NOT PREPARED!!! Think I'm done with the sculpt for this now,gonna try some different render and texture passes in the future for a good PS comp.
Watching walking dead the game and doing 3d. Spent most of the time making supporting edge loops and making sure the mesh subdivided properly. Also, a little bit of design sense the concept is loose and some of it is hidden.
Something I finished off a while ago in UDK - time to move to UE4
Based on Cecil Kim's excellent concept for Perspehone's Room in God Of War 3. The Santa Monica guys started by replicating the concept but as you all know, it ended up more dungeon-like in the final game.
I rather liked the vibe in the original concept since it gave the impression that as Hades had abducted Persephone, the least he could do was give her a nice room to call her own.
This is a Witches soup, low poly hand painted. Nothing special, only some props! There was a wood floor there, but was not so good. But it was not so good.
Replies
Shameless cut and paste from my WIP thread but here is my Challenger 2 MBT in Theater Entry Spec, currently finished High Poly, moving onto the low.
http://www.polycount.com/forum/showthread.php?t=134638
All C and C welcome
Whisky
Following the tutorial created by tsabszy few days ago, I made a some bottles. I do not got the same result, I think this is opaque, but it's okay. It was interesting to paint this.
3Dsmax >Photoshop >Marmoset
Tutorial link
http://tsabszy.deviantart.com/art/Hand-Painted-Texturing-Tutorial-Wine-Bottle-466359585
I'm making progress on my scene:
Check my Thread for more information
Thanks.
http://www.polycount.com/forum/showthread.php?t=137787
Little weekend doodle.
http://www.polycount.com/forum/showthread.php?p=2108154#post2108154
Scale your images down, MeshPotato. Took forever to load, and it's right at the top of this page. Anything bigger than 2000 pixels in either direction is a bad idea on a forum.
Quick render in marmoset 2.05 :
re-attaching the concept just to show where I want to take the model :
I finished my Fishbones sculpt.
Can't wait to finish texture this and have it on a pose with Jinx
YOU ARE NOT PREPARED!!! Think I'm done with the sculpt for this now,gonna try some different render and texture passes in the future for a good PS comp.
Watching walking dead the game and doing 3d. Spent most of the time making supporting edge loops and making sure the mesh subdivided properly. Also, a little bit of design sense the concept is loose and some of it is hidden.
Here's my thread: http://www.polycount.com/forum/showthread.php?p=2108288#post2108288
A couple hours with dynamesh and zSphere, concept sculpt for a low-level enemy:
I still got work to do on the hands, then i'll do a few finishing touches and done!
Feedback please!
http://postimg.org/image/l6jr3i6zv/
http://postimg.org/image/yd97312p7/
http://postimg.org/image/qtg40z9ij/
Based on Cecil Kim's excellent concept for Perspehone's Room in God Of War 3. The Santa Monica guys started by replicating the concept but as you all know, it ended up more dungeon-like in the final game.
I rather liked the vibe in the original concept since it gave the impression that as Hades had abducted Persephone, the least he could do was give her a nice room to call her own.
This is a Witches soup, low poly hand painted. Nothing special, only some props! There was a wood floor there, but was not so good. But it was not so good.
3dsmax>Photosop>marmoset.
http://www.polycount.com/forum/showthread.php?t=137153&page=2
A lil old.
Castlevania!
Original design by Brendan Olszowy and Jefferey J Robinson
Reference
Finished the lycan set, true form will be submitted around Wednesday.
Please vote in the Workshop
Heavy Armor Of Ambry
So fantastic, awesome work! Voted!!
also is here if you want to give me views
edit: smaller img..
[ame="
If you like to know more I put up a lengthy news post on the Steam site:
http://steamcommunity.com/games/262210/announcements/detail/157942138272037343