@tincow The heavy-armored girl is so awesome! Pinned and Shared.
Here's a construction shot of my 4-armed dude. (concept art by fightpunch!)
I also made some adjustment to the texture(coat's color, and some metal's spec and gloss) and finished the swords.
Upcoming is the Beauty Shot.
Finished a lighting pass on my Sentinel Factory. No material work yet, just a flat color pass with baked normals and AO. Going to start materials this weekend! Shameless plug from my WIP page here:
This is for now, I just got a little time to do some practice and stuffs post here. hehe I'll be working on other commishes, thanks for looking!
btw orignal art of http://doingwell.deviantart.com/
Blocking out the forms for this thingo. Using a basemesh found here, and there's stuff I'd like to change to make it look more like a strain.. eg. hands. Not enough strain goin on.
Hey everybody all the stuff getting posted in here is super inspiring man kepp up the good work!!!
Heres the update on my Catwoman Im at the final crit stage im gonna clean things up based on the crits I recieve and then im off to pose for completion. so wat do u guys think? Drop a crit at my thread
Going to start defining stuff tomorrow. Might paintover to get an idea of what I want. Character's left hand is a placeholder. Going to have a prosthetic.
After a ton of polishing we've got the Ship Selection interface just about exactly where we want it to be.
Enjoy that short glimpse of sweet, sweet background information.
Now, the only thing remaining is to clear up some minor gameplay bugs and integrate new "Choose your ship, pilot!" hangar music.
After a ton of polishing we've got the Ship Selection interface just about exactly where we want it to be.
Enjoy that short glimpse of sweet, sweet background information.
Now, the only thing remaining is to clear up some minor gameplay bugs and integrate new "Choose your ship, pilot!" hangar music.
Whoaaaa, shittt. Instantly made me want to install Privateer 2: The Darkening again right away ! Great job.
Shamelessly crossposting my Slice of life challenge entry!
Still need to fix a lot of issues with tiling and texture's contrast, and eventually finish the modeling too... then detailing and final polish.
Hope I'll make it in time.
getting that bit closer to going high res with this, need to do some other details, spoiler, tires, and rear bumper. then i guess im set for doing for high res mesh
Nick Carver, that thing looks so sweet. Can't wait till the driver gets the full 3D pass
Been working on a Wildstar Moody, and gave his hands some love today. Next up are the feet and the ornaments. He also still needs the good old gradient
Replies
Tri count: 8159
Maps: 4K
Renderer: Toolbag 2
Here's a construction shot of my 4-armed dude. (concept art by fightpunch!)
I also made some adjustment to the texture(coat's color, and some metal's spec and gloss) and finished the swords.
Upcoming is the Beauty Shot.
here is my Catwoman shes pretty much done just have to pose her wat do u guys think?
Go over to my thread and drop a crit
Jaco - nice work loving it
Tincow - wish i had your texture skills
Update on my Orc character. Need to do another detail pass on the skin, as well as the eyes. Haven't even got around to the teeth yet.
Finished a lighting pass on my Sentinel Factory. No material work yet, just a flat color pass with baked normals and AO. Going to start materials this weekend! Shameless plug from my WIP page here:
http://www.polycount.com/forum/showthread.php?p=2084974#post2084974
I'd love some feedback!
A really tall room I'm doing for Key of Ethios.
This is for now, I just got a little time to do some practice and stuffs post here. hehe I'll be working on other commishes, thanks for looking!
btw orignal art of http://doingwell.deviantart.com/
made this derpy looking goat :P
concept: http://cryptid-creations.deviantart.com/art/Day-565-OH-MY-GOD-A-GOAT-459314775
I find it weird
I'm making some progress, added a bunch of wiring and piping, but still a lot to go though.
basically i sculpted in zbrush with clay buildup brush and standard brush and
referenced 3d scanned jeans pictures
for small wrinkles, i used this tutorial to make alpha brushes
Heres the update on my Catwoman Im at the final crit stage im gonna clean things up based on the crits I recieve and then im off to pose for completion. so wat do u guys think? Drop a crit at my thread
After having trouble in dDo finding edges for rust, I plugged in a curvature map from xNormal and this helped a ton.
Also have you guys ever heard of Adobe Kuler?
https://kuler.adobe.com/explore/most-used/?time=month
click on a swatch set and it will be added to your swatches in Ps!!
I used "blue jeans red shirt" for the tests below ::
Excellent job :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:
Nick carver : That character is fantastic
Sketch.
@Badger182 thanks kindly
Quick BPR render, bit by bit getting the HP done for a game I am making.
going to throw a link to my thread for this for those who are interested.
http://www.polycount.com/forum/showthread.php?t=137448
Enjoy that short glimpse of sweet, sweet background information.
Now, the only thing remaining is to clear up some minor gameplay bugs and integrate new "Choose your ship, pilot!" hangar music.
Whoaaaa, shittt. Instantly made me want to install Privateer 2: The Darkening again right away ! Great job.
Still need to fix a lot of issues with tiling and texture's contrast, and eventually finish the modeling too... then detailing and final polish.
Hope I'll make it in time.
Higher res HERE
Higher res HERE
Higher res HERE
Higher res HERE
C&C extremely welcome
getting that bit closer to going high res with this, need to do some other details, spoiler, tires, and rear bumper. then i guess im set for doing for high res mesh
Been working on a Wildstar Moody, and gave his hands some love today. Next up are the feet and the ornaments. He also still needs the good old gradient
http://blog.naver.com/wnalstlr777
http://www.artstation.com/artist/ipos888
NEEEEXT!!!!!!!1112