How are you getting the layers that you have? PM me if you like.
I usually make 3 rock variations which I use to create one modular rock, which I then use multiple times to create a rock formation like the one in the picture,
moik:
Looks good man. Youve got alot of detailing ahead of you
Id expect really droopy upper eyelids and alot of orbital fat in an old dude.
Also for eyes dont know your final specs but THIS is a link to the polycount wiki.
If you want active criticism you ought to make a thread GL!
Gsaviour your sculpts always have so much weight man. Do you have any sculpting videos by any chance id love to see you in action
spent an extra 30 minutes to get some eyes in there, I think its time for me to move onto the next model.
Time spent on this was 3 hours 30 minutes across 2 days from a sphere
any critique is welcome, may help with future sculpts
Jay: Thanks alot broski! im glad you like it )) wheres your art stuffzz though
Moose: Im really glad you like the mesh i hear you about the cloth error and i will fix it when i go for the finals. Thanks!
I'm working on this minotaur for a personal game. (Horror Survival Mythology Genre) So this is a 4 hour sculpt need some feedback. So I modelled this minotaur with genitals like the mythology I'm covering them but I'm thinking of having some dynamic joints on them. I wanted to keep realistic characteristics, all ancient greek statues are with male genitals exposed. Should this be an issue or called sexist. This game also it will contains gore and horror. Thank you.
butt_sahib: thanks dude, i try my best to get as much weight into my models as possible, really helps to sell a character I think. Planning on getting some sculpting videos together after i get my next couple of projects done with, will post them here when they're ready
its getting there, but im sure as soon as i add anything after the blockout ill have a ton of stuff to fix. all i need now is to learn how to make tires.
Replies
Just showing that I was born human! Greetings!
new piece :
might not have been the best thing to go for as a first ever vehicle model, but it might come out looking awesome :P
3 hours into a sculpt from sphere, anyone got any tips on making eyeballs in a realistic way?
also, critique?
i visit this thread any morning before i start to work and i look up to all of this great art its realy impressive.
How are you getting the layers that you have? PM me if you like.
I usually make 3 rock variations which I use to create one modular rock, which I then use multiple times to create a rock formation like the one in the picture,
so it's basically layers of meshes.
Looks good man. Youve got alot of detailing ahead of you
Id expect really droopy upper eyelids and alot of orbital fat in an old dude.
Also for eyes dont know your final specs but THIS is a link to the polycount wiki.
If you want active criticism you ought to make a thread GL!
Gsaviour your sculpts always have so much weight man. Do you have any sculpting videos by any chance id love to see you in action
All done in blender, save for the final compilation.
finished dominic qwek's cthulu tutorial!
Here's the Professor:
He spins a bit fast - for space saving reasons
This came out amazing Mira, fantastic work!
spent an extra 30 minutes to get some eyes in there, I think its time for me to move onto the next model.
Time spent on this was 3 hours 30 minutes across 2 days from a sphere
any critique is welcome, may help with future sculpts
I decided to stick as close as possible to the look and feel of the original design so I kept from overdetailing the textures. Came out at 15900 tris.
Moose: Im really glad you like the mesh i hear you about the cloth error and i will fix it when i go for the finals. Thanks!
mmmmm yaoooza
This turned out fantastic and I think sticking close to the concept was a great choice.
Check out more Here!
Kind of inspired by the Unreal challenge happening... but I dunno if it fits. I might submit it. I might not.
Trying to bring thus guy up to scratch. Still working on his anatomy.
i tried to make next-gen mario bros models. both of them are around 30k poly
its getting there, but im sure as soon as i add anything after the blockout ill have a ton of stuff to fix. all i need now is to learn how to make tires.
few friends and i have been working on our own game engine, we've been getting pretty far lately!
Will need to go back and fix some normal crappyness that you can probably notice, and add a lot of wires and tubes that are missing
Working on this to put into my portfolio when I apply to college. Finished the first draft of the AK47, any feedback would be great. -
xamiller13x@gmail.com