Working on a new character. Not working from a concept, but I'm going for a Samurai/Viking-esque hybrid style warrior. Still blocking out the different armour pieces (going back and forth between max and zbrush).
i have been working on a scene for school. the original concept of the house was provided by the school, and i build everything around it.everything in this scene is hand painted and this is been render inside Cry engine.
there is still more work to be done and hopefully i can finish soon!>
Some superb work in the last few pages. Here's an update of the grumpy Link I'm working on. Few colours and fibermesh in Zbrush. Gonna chuck him in Maya next, see if I can get a nice render out.
Crossposting! Finally got something done. Took two month to finish this one when I only had time on weekends. Rendered with V-ray so it´s not real-time. My first time with characters and skin shaders
Hello. Before i start i am a bit of a noob.
Been hanging round here for a year or so, admiring some of the epics you gods among us can create, thinking "i cant post my drivel on there! It`ll be an insult to the whole computer graphics based industry!" But still wanting to. So here it is. And isn`t it a shower of hot cloudy piss.
First attempt at DDO
Work in progress Low poly (2000ish) 2k textured support column
Modeled and rendered in Blender.(badly. normals 2, too strong and gloss, toss)
Lots of great work here! Just completed a character that I had been working on in my free-time. The character is a type of giant humanoid with cultural influences similar to barbarians.
Hey guys, so my friend Joeri Vromman was kind enough to let me use his gun for the old guy, i still need to finish texturing him but now that he has the gun he certainly looks a lot cooler :P took some screens for you guys to check it out
I've been watching you make this guy, not too shabby. I'm not sure about the look with that cavity map/AO. If you're going to make it stylized like that you might as well brighten the colors up a little bit.
Been working on this on and off for a while. The cylinder gave me quite a bit of trouble but once I got through that it's been pretty smooth sailing since. Eventually I am planning on baking this down into a game usable asset.
Hey guys, so my friend Joeri Vromman was kind enough to let me use his gun for the old guy, i still need to finish texturing him but now that he has the gun he certainly looks a lot cooler :P took some screens for you guys to check it out
Marmoset 2 renders :
Gorgeous work. Has a nice Half-Life 2 vibe to it
Still working on this barbarian/gladiator/samurai dude. Also playing with BPR rendering for the first time.
Thanks guys! still need to finish the texture but its getting there i think
Denny: i can rig him well enough to pose and for basic stuff like walk cycles but yeah i am not good enough yet to actually do a fully functional rig with all the bells a whistles
My attempt at a Chuck Liddell likeness. Not as close as I would have liked it in the end, but I have to move on to another project. Still always very open to critiques though.
More work on the Skaarj. Body is pretty good. Probably going to give it a detail pass in the near future, then build the equipment in Max or something.
Replies
i really like the water caustics effects!
Keep the great work guys!
Critiques are more than welcome, here or in my thread http://www.polycount.com/forum/showthread.php?t=137455
Any ideas/suggestions/critiques are welcome!
there is still more work to be done and hopefully i can finish soon!>
Been hanging round here for a year or so, admiring some of the epics you gods among us can create, thinking "i cant post my drivel on there! It`ll be an insult to the whole computer graphics based industry!" But still wanting to. So here it is. And isn`t it a shower of hot cloudy piss.
First attempt at DDO
Work in progress Low poly (2000ish) 2k textured support column
Modeled and rendered in Blender.(badly. normals 2, too strong and gloss, toss)
Lots of great work here! Just completed a character that I had been working on in my free-time. The character is a type of giant humanoid with cultural influences similar to barbarians.
10480 tri's
2k textures
Thanks!
Part of a larger environment I've been working on. Just a simple pillar.
Marmoset 2 renders :
Been working on this on and off for a while. The cylinder gave me quite a bit of trouble but once I got through that it's been pretty smooth sailing since. Eventually I am planning on baking this down into a game usable asset.
Gorgeous work. Has a nice Half-Life 2 vibe to it
Still working on this barbarian/gladiator/samurai dude. Also playing with BPR rendering for the first time.
Denny: i can rig him well enough to pose and for basic stuff like walk cycles but yeah i am not good enough yet to actually do a fully functional rig with all the bells a whistles
Really clean work, I love it.
Spiffy: mmm 5-2=3 half life 3 confirmed xD but thanks man i appreciate it, i just need to get off my lazy ass and start finishing the texturing
Also i wanted to once again thank Joeri Vromman for letting me use his awesome gun with my dude
The textures are too dirty, I think I went too far with the damage on the metal. I'll need to practice more.
I made these a little over a month ago as part of an art test for World of Warcraft.
here's the thread: http://www.polycount.com/forum/showthread.php?t=137528
I want to show some of my work
can someone wants to comment
in motion
https://www.youtube.com/watch?v=o45Lae6WPtM&list=UU3ShMfRR639bqhgXhivs81A
and textures
https://www.youtube.com/watch?v=1v3h-5bD4CM&list=UU3ShMfRR639bqhgXhivs81A
Dude I'm working on.
Finished the bakes a while ago, but now I finally started texturing this beast.
This is great man, thanks for posting!
Found some time to work on the textures some more. Cheers guys!
Shameless crosspost, but I got more work done on this guy.
WIP thread, if you're interested. Feedback welcome, cheers!