Haven't posted anything in ages, but here's my latest project in a long line of projects.
I'm doing Fry from Futurama. I've wanted to make this for ages but never got around to it. But here is what I have so far!
p.s the hair is very much a place holder.
Enjoy.
I had a brain fart with this one, when I first saw this I thought, "Wow, was a really well done character. The cloth looks awesome."
Then when I read that it was Fry from Futurama I immediately thought, "How the hell did I not see that?!" It definitely reads like an amazing realistic Fry, even the nose is spot on, but I guess Fry as a character is a bit plain.
You may want to throw a Panucci's Pizza box in his hand or have him riding a Scootypuff Jr and you'll be all set.
Epic work!
Thanks! Yeah, it really can't get any plainer than a t-shirt, jeans and jacket, but that's also kind of the reason I wanted to sculpt him. Trying to make him interesting with the design he has.
I was thinking of giving putting a bunch of empty Slums cans around him but I'll definitely concider putting him on a Scootypuff Jr!
Damn jeff those turned out great! Could work well to rotate the sparks and shit a bit and add a bit of width to the thicker bits of the blade just so it doesn't vanish during the spin but it looks sick currently. Need to find some time to see what I can do with the same concepts, seemed like a nice challenge.
Base model from Fallout: New Vegas, made a high poly, new UVs and baked down normals (+ detailed in nDo2), since the original normals were just the diffuse ran through the Nvidia normal map filter. Still need to finish the texture, it's just a quick dDo pass as-is.
Hey everyone! Been trying to post some of my work in here for a while now. So here is a piece I am working on. Hope you guys like it, critiques are welcome.
I still have some areas of anatomy to work on and some pieces to attach/connect (upper body to the horse anatomy).
Hi I have been working on this waldra model for some time, Finally managed to finish it. It's Mid Poly Bust Model. Texture Style is gaming, Sculpted in Zbrush, Texture in Photoshop and rendered in marmoset.
Hope you like.:)
Hooooly crap Arun, I love it! The leather looks super buttery and the vest looks really.. touchy-feely. In that I'd love to pick up the garment and fiddle with it in my hands. Gorgeous work.
It has been two years since I started this project. It may sound like a long time, but I just worked a few hours here and there before I put this sculpt aside for weeks or months at a time.
This project would be a learning experience and im glad I managed to never rush it.
I reworked the armor parts for instance over and over till it all worked out.
It might not give the fast reward of having something to show.
But at the end of it you understand why you went for this one shape rather than another and that lesson is most valuable.
At some point thought I had to say enough and it needed to be wrapped up.
So you imagine after all this time I am happy to show you the result.
The character is based on various designs of Halo's elite but holds most true to its earlier appearance. I build upon it and took it into a different direction, hope I did it justice.
Soo... Finally finished that Fat Robot i worked on 1h every morning
Learned so much from this, really need to do more Hard-Surface Stuff.
From Retopo in ZBrush to creating advanced Vray materials and lighting.
iammalte: that katar dagger looks sweet. The metalness is working pretty well as well.
Jeff Parrott: I love how it's obvious from your daggers that focusing on values and hue/color changes is what matters the most in hand painted stuff. No fancy shmancy extra details, just strong knowledge and application of basics makes these models look great.
Here's an update from my Warcraft sword scene.
Still working on the lighting and textures + need to add a candle as well as effects around the floating parts of the sword. Would love to get some feedback over at my THREAD. Thanks!
Replies
based off of the garden warfare game
Got it UV'd and started texturing (2x1024 diffuse). Having some trouble painting some convincing metal.
Concept for reference:
http://www.pinterest.com/pin/550213279447562842/
Here is the thread incase ya'll wanna see more wip shots.
http://forum.allegorithmic.com/index.php/topic,1497.15.html
All textures done in substance so far, minus the mask which i snuck into 3d coat.
Here are few final shots of a scene in UDK I started long ago
I could always improve things but I think I need to start working on something new to keep my motivation intact
I'm late but it's time to move to UE4 now
Trying to do some Robot in ZBrush and then using Vray to get a still out with some custom Vray Mat's.
Current Progress:
This is the Mat-Tree for the Base Mat:
Next Steps are:
- Detailing
- Bringing the detailed Version to Maya
- Creating a second Mat for the Robot
Hope you like it
I'm doing Fry from Futurama. I've wanted to make this for ages but never got around to it. But here is what I have so far!
p.s the hair is very much a place holder.
Enjoy.
From my thread: http://www.polycount.com/forum/showthread.php?p=2101174#post2101174
Thanks! Yeah, it really can't get any plainer than a t-shirt, jeans and jacket, but that's also kind of the reason I wanted to sculpt him. Trying to make him interesting with the design he has.
I was thinking of giving putting a bunch of empty Slums cans around him but I'll definitely concider putting him on a Scootypuff Jr!
3/4 knives done for the noob July challenge.
Hello everyone!
Started with a new project. This is the first asset for a big house.
Rendered in Marmoset, but the house will be build together in the Unreal Engine.
And heres the video:
[ame]www.youtube.com/watch?v=O7YDsenWr2s[/ame]
Here is my stylized katar dagger. I decided to use the metalness workflow (first time).
Enjoy the weather
all kinds of dirtyness and wippery going on!!
https://farm4.staticflickr.com/3920/14481958630_497d3c5da0_o.jpg
Man this looks.... sharp!
We're going to be working on getting this polished up for you, and the next big Alpha update will let you fly 3 of the 5 different ships.
I still have some areas of anatomy to work on and some pieces to attach/connect (upper body to the horse anatomy).
Full thread:
http://www.polycount.com/forum/showthread.php?t=137336
Hope you like.:)
Facebook Page -> https://www.facebook.com/TheArtOfArunNagar
pimpin'
[ame="http://www.youtube.com/watch?v=Ip8eAKfEpcw"]Skaarj WIP 360 - YouTube[/ame]
And an older, battle scarred alternate head.
Im working on low-poly cartoon house
this is great! love the way you painted energy blade
Base mesh made in 3DS Max sculpting in Mudbox.
--
WiP Marceline's Ax Bass from Adventure Time. Inspired by Artgerm's version . ^^
It has been two years since I started this project. It may sound like a long time, but I just worked a few hours here and there before I put this sculpt aside for weeks or months at a time.
This project would be a learning experience and im glad I managed to never rush it.
I reworked the armor parts for instance over and over till it all worked out.
It might not give the fast reward of having something to show.
But at the end of it you understand why you went for this one shape rather than another and that lesson is most valuable.
At some point thought I had to say enough and it needed to be wrapped up.
So you imagine after all this time I am happy to show you the result.
The character is based on various designs of Halo's elite but holds most true to its earlier appearance. I build upon it and took it into a different direction, hope I did it justice.
http://artbyrens.com/elitebyrensback.jpg 2400px
http://artbyrens.com/elitebyrensback1920.jpg cropped
http://artbyrens.com/elitebyrensback1920resized.jpg scaled
http://artbyrens.com/elitebyrensfront.jpg 2400 px
http://artbyrens.com/elitebyrensfront1920.jpg cropped
http://artbyrens.com/elitebyrensfront1920resized.jpg scaled
Learned so much from this, really need to do more Hard-Surface Stuff.
From Retopo in ZBrush to creating advanced Vray materials and lighting.
Still a lot to learn and improve
Sculpted in ZBrush, Rendered in Maya with Vray
Hope you like him!
Getting closer to finishing off this lady. By Garr it's been a while coming.
[SKETCHFAB]7c4f134378ce403ea2492c68260aa5e1[/SKETCHFAB]
http://www.polycount.com/forum/showthread.php?t=137224
http://www.polycount.com/forum/showthread.php?t=137224
Jeff Parrott: I love how it's obvious from your daggers that focusing on values and hue/color changes is what matters the most in hand painted stuff. No fancy shmancy extra details, just strong knowledge and application of basics makes these models look great.
Here's an update from my Warcraft sword scene.
Still working on the lighting and textures + need to add a candle as well as effects around the floating parts of the sword. Would love to get some feedback over at my THREAD. Thanks!
(concept by George Rushing)