_________________________________________________________________________
OBJECTIVES: LEVEL PARTITION LAYOUT DESIGN & ART ASSET CREATION.
CYBERPUNK CITY ENVIRONMENT // Merchant Shop
[located at a run-down basement access of a building at the edge of the city.]
Hi there Guys. It's been a while...
A low poly Axe with Hand Painted textures. Collaboration project with the mexican 2D Illustrator Alejandra de la Cruz who was in charge of the Diffuse Map. You can find more of her work here: http://alesauria-roll.deviantart.com/.
I did the modelling, also the generation of Gloss, Specular and Normal Mapps.
Been working on some clothing shader stuff for Rust. Trying to get the characters out of the stone age and into the tasty tiling normals and grunge age.
Some modeling for CGMA Character art program / course 1 - intro to production modeling. Asset concepts (Don't know original artists) : http://i.imgur.com/wn7W9kB.jpg
Here is a bust of Roger from MadMen, that I have recently started working on again. Here are two renders for you to check out. Skin textures will be added at a later date, so for now Ill stick with a clayish render. I still have tweaks I want to make to the fabric materials and eventually get to setting up a hair system for him. I will also try and work on a better pose. Enjoy!
Programs Used: Zbrush, Maya, Photoshop, Mental Ray
Replies
[SKETCHFAB]e450fa0fa54a45118f709b83a43fbeb4[/SKETCHFAB]
So sick! :thumbup: Keep it up!
Working on this cheeky little fella (tri count is around 7700 at the moment). Based on this concept by Adam Baines:
http://www.pinterest.com/pin/550213279447562842/
Started adding detail.
more progress :
This is a cross post of my locomotive thread : https://dl.dropboxusercontent.com/u/88757227/polycount_images/locomotive106.jpg
The loco is now integrate in the game ! (Train simulator 2014)
Enjoy!
Dude... Thank you so much for this, you just made my day so wonderful.
Done this sculpt earlier today
3 hours from sphere, no reference images used
crits welcome
YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!
_________________________________________________________________________
OBJECTIVES: LEVEL PARTITION LAYOUT DESIGN & ART ASSET CREATION.
CYBERPUNK CITY ENVIRONMENT // Merchant Shop
[located at a run-down basement access of a building at the edge of the city.]
That's terrific, interbreasting design too.
A low poly Axe with Hand Painted textures. Collaboration project with the mexican 2D Illustrator Alejandra de la Cruz who was in charge of the Diffuse Map. You can find more of her work here: http://alesauria-roll.deviantart.com/.
I did the modelling, also the generation of Gloss, Specular and Normal Mapps.
[SKETCHFAB]e4bc9f83a9eb4116889b98048a75126a[/SKETCHFAB]
OMG, best character ever !
Looks nice! very inspiring.
(voice in my head: hmm, Makes me want to do a Warcraft fanart myself,
...I'll probably try modeling Mountain King from Warcraft III.)
I want to fight with that! :poly142:
Trying to get better at achieving likeness
--==--
High
Low
Here's what I got for today.
3DO preview of my Skywind Imperial Gauntlet and Boot
You can take a look more in this thread:
http://www.polycount.com/forum/showthread.php?t=137246
Big props to Joachim Holm
Got to have a bit of fun at work yesterday, concepting a robotic arm in 3D-Coat:
[ame="http://www.youtube.com/watch?v=V-5jwg5cC-Q"]Robot Arm - YouTube[/ame]
Took about 11 hours.
Some more WIP from me, started working on some new trees and added some new ground vegetation and terrain textures.
Might be time to fire up a thread for this soon.
still a weapon
Hope you're not employed by Skynet?!
...yeah still needs lots of work...
Maybe I should point out that it is going to have a base and leaves... Here's an early blockout.
This is how it become...
and this is the old old version when wraith king was skeleton king...
you can check it out here and hopefully give it a vote. http://steamcommunity.com/sharedfiles/filedetails/?id=286425506
Really clean design.
Love this! It has a lot of character.
http://www.polycount.com/forum/showthread.php?t=136629
Nice start! Keep going on :thumbup:
thanks! Iam not sure about the rendering..looking at it a few hours later I even like the zbrush screengrab more than the renderings
not sure if I am going to push him further..it was just some zbrush doodling.
any feedback what I could do better next time?
[ame="http://www.youtube.com/watch?v=5C4D9ztBtzk"]MARA - third level hall - YouTube[/ame]
http://twitter.com/defiant_child
Programs Used: Zbrush, Maya, Photoshop, Mental Ray