Hellrainbow wrote: »
Really really cool did you paint the blue light on the skull on a separate layer and animated it? and did you split the background (space), chamber and character in separate layer to make the blur work that well?
Azkur wrote: »
arcitecht : its going to be hard to judge your piece when i cant stop comparing it to this version http://www.zbrushcentral.com/showthread.php?179420-Musketeer
you need to step up your game, its a good start though, just keep at it
ysalex wrote: »
From my thread: http://www.polycount.com/forum/showthread.php?t=98003&page=19
Finished the younger girl. Some serious time constraints (2 weeks to final mesh for the riggers and animators, 1 week allowed for touch-ups after that point). I'm very happy with her though, my first shot at a kid (she's supposed to be 9), and sticking to a decent texture and poly budget.