Kot_Leopold wrote: »
@Zwebbie Nice head man. One thing I'd look at is the shape of her lips - right now they're kinda flat and seem tensed. Although there are people with the parting line of the lips that is completely straight, adding some slight curves would make them look better. Another thing I'd try to change is probably her stare. Based on the position of her eyes, she looks scared/surprised but her eyebrows aren't moved up like they should be thus creating the unnatural look. If she's looking down, then the eyelids would come down as well.
leleuxart wrote: »
Looks pretty cool so far! The current blockout feels like something you'd see in Halo around the Prophets or something. I like this one over the other two images just because of that. :poly121: Some lights along the base of each pillar and holographic/emissive lines along the walkway too. Not sure if that's what you had in mind, but that's what I pictured immediately.
cgartland wrote: »
Your face reminds me of Talbot from Uncharted 3.
Not sure if its just the model or you actually look like him
bob3636 wrote: »
Spacey wrote: »
Davision3D: I think this current iteration of the poster is far too busy. Think about what the key elements are and bring the focus to them. There are also so many specular bursts that my eye has a hard time focusing on any one thing. I did a little paint over just to show you what culling some of the less important information out of the poster will do toward readability. It's definitely not perfect but maybe it'll give you some ideas for a more focused poster design.
martinszeme wrote: »
I made a shield! Came out a bit noisey, might revisit diffuse, specular textures on weekend, but overall very happy. Especially happy about normals and how clean they came out considering this is my 3rd proper model I've baked.
Any feedback is welcome!
murph wrote: »
I messed around in After Effects with a little painting I did:
X³²Lapis wrote: »
Great to see everyone's progress!
Spend some time on my Jam piece
axl99 wrote: »
Crosspost from my sketchbook.
Cleaned up my soldier design so it doesn't look too overly busy, the camo from last time was really noisy.
tacit math wrote: »
fightpunch wrote: »
Sick work as usual in here folks.
Been a while since I posted anything. Only just got my pc shipped across to Montreal from the Uk. Usual stuff.
Azkur wrote: »
You guys are doing too much bad ass art for me to keep up :P
crossposting from my thread, i took a small break from the chic i was working on and started doing this and it was so much fun i kept on working on him, its still rough but its been tonnes of fun just learning how to get some hardsurface stuff that looks more polished in zbrush, i hope you guys like it, any feedback and critiques is welcome.
rollin wrote: »
playing some tricks on the MechwarriorOnline boards..
But damn the admins are just a tad to fast