MattW wrote: »
I started making knives in my spare time the beginning of the year. After watching the great asset creation tutorials by Harford I decided to bring one into 3d.
Banged out the high poly last night. Realized this morning I made it harder than it had to be by modeling in the pins. In real life, they way they're made, they're perfectly flush with the wood. Really that's true of the spine as well. The wood and metal are ground to shape together causing no seam. But that would make for a very boring model.
There are some artifacts in the smoothing of of the handle to work out and then doing the low and bakes tonight.
FirstKeeper wrote: »
Little teaser for project I did a few years ago for video game Prime World. More stuff is coming soon.
scotthomer wrote: »
Miche - I love that movie, you've definitely done it justice
So ive done a bunch of work on the 200sx project this weekend, ive managed to build and bake out the GoPro camera and put it roughly into the scene (without any textures). Hopefully will be able to get stuck into the textures this week.
Makkon wrote: »
Always a pleasure to browse this thread.
Been experimenting with the cloth sim software Marvelous Designer 2. it takes a bit to get the hang of it, but being able to make your own patterns and simulate with such great fidelity (they have material presets! I don't have to guess anymore!).
Hope to do a real character with it eventually. It won't be easy!
Funky stuff with the boobs and the pocket, didn't stitch the quite right.