there is quite a lot of stuff off, get yoruself an angle thats close to the concept, open up the timeline, set a key.
Copy a screenshot to photoshop, overlay the concept so you can see both the concept and your model, turn the concept layer on and off to see the differences. Now everytime you did some changes, go back to your timeline key and send a screenshot to photoshop.
@ Millenia, That gun just reminds me of FarCry :P. The gun looks super clean, nice job .
Here is an update on my "custom" Ibanez S Prestige. To the guy who guessed it before, you were very close :P, I obviously was lacking the Prestige .
For anyone who is interested, the pickups I have included are the BareKnuckle warpigs, and in the middle I have a hotrail seymour duncan. Also I have given the volume and tone knobs a sunken setting which I prefer .
I'm doing concept art and studies for a Second Empire style house I plan to put in an Victorian era environment, inspired by this concept by the legendary Feng Zhu.
Sorry for the big dump. I'll do a WIP thread soon.
Lots of great work from everyone! This Darksiders art is amazing, kudos!
scotthomer: DuuuddeeeeeeeeeeeUNGHHHHEEEEE!!!! Dat-Bioshock-Hallway, it's coming along so well. Hard to make out the sea-weed on the far right, I didn't know what it was until I looked at your thread and saw the sculpts. Nice attention to detail though, keep up the good work
Millenia: Great metal, throwing some horns at ya
Not much 3D from me as of late (need to get on that shit). I'm not a concept artist, but here are some of my better attempts for a game project a couple buds and I are working on.
First attempt to get AR-15 based rifle done, the new German G28, based on the HK MR308. Second AR-15 based rifle in the Bundeswehr after the G27 (HK 417).
A lot of accessoires and small stuff, stupid curves.
@ jramauri : RAD! You bam'd it up a notch. Looks awesome.
@ SharDCG : hahaha ACE. I need to pay more attention to you thread coz that is rad. Perhaps it is the fur and colours but it really reminds me of the ArenaNet art test stuff that is knocking about. I think you could push it more towards the levels and colours in your concept OR more to the point slightly darker and more desaturated. Great work.
@ j1ll : Freaking great character. Nice style.
@ fabio brasilien : hahaha I totally snaked that guy as anatomy ref. Such a good job. I hope you an A+ with a heap of gold stars ( coz it deserves it)
Cross post.
90% sure I will go with A.
I like the top heavy nature to the puffy jacket. Plus with texture work and badges and stuff I think
it will get better. There is also the fact that the legs are really plain at the moment and I think it will help once they get some wrinkle detail. Having said that I really dig B too. So my arm can ALWAYS be twisted
Keep pumping out the rads like a rads factory everyone.
This thing started as a little mini project, and I kind of transformed it into something a bit more elaborate haha. It was built from Bobo's creature SDK base mesh, and I just went crazy with it. Anyway this little guy was inspired by the game RAGE! Gonna do a low poly and what not soon enough, but here is a wip.
I'm experimenting with different techniques for making shirt and jacket collars. I used a stack of 4 bend modifiers in this test to see if a procedural approach would be easier to adjust. I usually sculpt it in zbrush, then retopo, which might be a bit faster, but more difficult to keep as clean. Next I might try turning this into a tri-part-curve brush for zbrush to see if its easier.
Does anyone know of a faster, cleaner, or easier way to model collars?
Working on textures for my Walter White model. Rendered in ZB with some slight tweaks in PS. Next up, more texturing and low poly... Thanks for looking!
Duncan: I think B looks nicer! The puffy arms detract from the overall 'coolness' for me and the lovely shape contrast you had with the bodywarmer is lost.
Hurrr Duncan, I agree with Fields : B looks waaay nicer. And I love those cloth folds. A is somewhat too fat, and it goes wrong with the style and shape of your char.
@Rynomyte : aaah yeah, walter ! Started watching that show recently, you need to continue this badass guy
Replies
there is quite a lot of stuff off, get yoruself an angle thats close to the concept, open up the timeline, set a key.
Copy a screenshot to photoshop, overlay the concept so you can see both the concept and your model, turn the concept layer on and off to see the differences. Now everytime you did some changes, go back to your timeline key and send a screenshot to photoshop.
Trying to find a technique to make better hair
-woog
Quick update! polypaint/texturing has begun!!:) cheers
Here is an update on my "custom" Ibanez S Prestige. To the guy who guessed it before, you were very close :P, I obviously was lacking the Prestige .
For anyone who is interested, the pickups I have included are the BareKnuckle warpigs, and in the middle I have a hotrail seymour duncan. Also I have given the volume and tone knobs a sunken setting which I prefer .
Sorry for the big dump. I'll do a WIP thread soon.
scotthomer: DuuuddeeeeeeeeeeeUNGHHHHEEEEE!!!! Dat-Bioshock-Hallway, it's coming along so well. Hard to make out the sea-weed on the far right, I didn't know what it was until I looked at your thread and saw the sculpts. Nice attention to detail though, keep up the good work
Millenia: Great metal, throwing some horns at ya
Not much 3D from me as of late (need to get on that shit). I'm not a concept artist, but here are some of my better attempts for a game project a couple buds and I are working on.
A lot of accessoires and small stuff, stupid curves.
Davision3D loving those monsters!
Been working on a guitar HP this morning (sorry for huge image)
...i actually textured the hp wooden part just for fancy render and to see if it was looking good...
(I hope this is worthy of a post here :S ... )
Some fun with a low poly gun.
A simple flight data recorder
dustin fibremesh really adds life to the characters man, looking sweet!
@ SharDCG : hahaha ACE. I need to pay more attention to you thread coz that is rad. Perhaps it is the fur and colours but it really reminds me of the ArenaNet art test stuff that is knocking about. I think you could push it more towards the levels and colours in your concept OR more to the point slightly darker and more desaturated. Great work.
@ j1ll : Freaking great character. Nice style.
@ fabio brasilien : hahaha I totally snaked that guy as anatomy ref. Such a good job. I hope you an A+ with a heap of gold stars ( coz it deserves it)
Cross post.
90% sure I will go with A.
I like the top heavy nature to the puffy jacket. Plus with texture work and badges and stuff I think
it will get better. There is also the fact that the legs are really plain at the moment and I think it will help once they get some wrinkle detail. Having said that I really dig B too. So my arm can ALWAYS be twisted
Keep pumping out the rads like a rads factory everyone.
We finished the development of DEFENDERS of the Last Colony, here you can see the brand new trailer:
[ame="http://www.youtube.com/watch?v=IIIQi7E99aU"]Defenders of the Last Colony - Launch Trailer - YouTube[/ame]
And you can see the new website too:
defenders.knittedpixels.com
You can buy it on DESURA, the website of the game and INDIEVANIA.
http://www.desura.com/games/defenders-of-the-last-colony
Coming soon for XBOX 360.
Thank you so much for the support here on POLYCOUNT!
This thing started as a little mini project, and I kind of transformed it into something a bit more elaborate haha. It was built from Bobo's creature SDK base mesh, and I just went crazy with it. Anyway this little guy was inspired by the game RAGE! Gonna do a low poly and what not soon enough, but here is a wip.
I'm experimenting with different techniques for making shirt and jacket collars. I used a stack of 4 bend modifiers in this test to see if a procedural approach would be easier to adjust. I usually sculpt it in zbrush, then retopo, which might be a bit faster, but more difficult to keep as clean. Next I might try turning this into a tri-part-curve brush for zbrush to see if its easier.
Does anyone know of a faster, cleaner, or easier way to model collars?
Uploaded with ImageShack.us
Working on this guy here, gonna finish him up soon.
also started working on this to keep my hard surface urges at bay!
Feel free to crit away at both!
Last one for today.... I swear :poly136:
What do you think?
@Rynomyte : aaah yeah, walter ! Started watching that show recently, you need to continue this badass guy
done with my Gibson Les Paul... i'll maybe start a character to go with it after i make it game res
Badass Mr.White, yo!
Awesome job. Love it.
Wait, wait, wait,
Did you just call me a douche....?
@ butt_sahib
Thanks guys! Now im startiong on the retopo for the lowpoly. Wish me luck, im gonna need it hehe. Cheers
rynomyte- mr.white is cooking! Great work.
sharingan!
3ds max and photoshop. Might go detailing it in mudbox, but, meh.
Attempting to finish a creature sculpt i started a few weeks back, hopefully I'll actually get it finished and textured.
Small update to this doodle I have been working on. Concept by RobotPencil.
I also updated my Zbrush Plugin with a Quick/Iterate Save. Check it out.
training